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Apr 3, 2010 | 7:41 PM EDT

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Author Comments

Generate a random creature, or create one with the given tools(explained in ingame instructions). Either way, Walkinator will try to find the best possible way to animate your creature using a simulated evolution process with surprising results.



Rated 3 / 5 stars

A triangle of muscle got me a 1000 performance and 340 px/s within 250 generations.
My one gripe with this is that the bones should not expand like muscles do. That's why they're bones. They're solid.


Rated 5 / 5 stars

5 nodes, most muscle and a backbone arranged in a triangle form got me average speed of 200 px/s with 055 for performance or whatever the number when you generate is called Great game very creative and a very nice simulation although the generation time takes a bit but it's worth it 5 stars


Rated 4.5 / 5 stars

I enjoyed it thoroughly. I never imagined how hard it is to get something to stand on all fours. Wish it didn't take so long to generate though.


Rated 5 / 5 stars

My god... this is AWESOME, my creature was supposed to use it's head as a base point to move the legs independently from, but instead it decided to use the head as a swivel, the head swinging back and forth propelled it along, and when it's head slows down, it wiggles the node the head is hanging from to get it swinging again!!!


Rated 5 / 5 stars

Performance 568 and 118 pix speed with minimal effort and ca. 100 generations.