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Generate a random creature, or create one with the given tools(explained in ingame instructions). Either way, Walkinator will try to find the best possible way to animate your creature using a simulated evolution process with surprising results.
A triangle of muscle got me a 1000 performance and 340 px/s within 250 generations.
My one gripe with this is that the bones should not expand like muscles do. That's why they're bones. They're solid.
5 nodes, most muscle and a backbone arranged in a triangle form got me average speed of 200 px/s with 055 for performance or whatever the number when you generate is called Great game very creative and a very nice simulation although the generation time takes a bit but it's worth it 5 stars
I enjoyed it thoroughly. I never imagined how hard it is to get something to stand on all fours. Wish it didn't take so long to generate though.
My god... this is AWESOME, my creature was supposed to use it's head as a base point to move the legs independently from, but instead it decided to use the head as a swivel, the head swinging back and forth propelled it along, and when it's head slows down, it wiggles the node the head is hanging from to get it swinging again!!!
Performance 568 and 118 pix speed with minimal effort and ca. 100 generations.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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