Eskimo Bob, he eats lots of fish!
Possibly long-lost relatives of Shotgun Man, these trenchcoat-clad teams have much better things to do than shoot their classmates.
A kid named Johnny has to stop the destruction of his city.
--If you liked it (even if you hated it) why not take 5 seconds to recommend for a collection?--
Aight sorry already had to upload a newer version... And im not sure why but the game has a little preloading issue give it about 20 seconds then it should start.
Release Version 1.00
Finally after a long summer i finally release my second game. Its really just a bug fix/gameplay addition to the last one [Alpha Turret].
Check Back often as i will be adding new content pretty regularly.
Inside you will find:
15 Different Weapons:
::Battle Cannon: Acc: 5 Dmg: 5 Rate: 4
Decent damage make this a very versatile weapon. Although suffering from slower fire rate and accuracy.
::Machine Gun: Acc: 2 Dmg: 2 Rate: 6
Good rate of fire but suffering from mediocre damage makes this weapon extremely limited to taking out infantry waves.
::Shotgun: Acc: 3 Dmg: 6 Rate: 4
When held still the tight spread allows this weapon to easily take out light vehicles.
::Sniper Rifle: Acc: 10 Dmg: 4 Rate: 3
A very accurate weapon fairly effective at taking out infantry and light vehicles and has the penetration power to hit multiple enemies at once.
::Flak Cannon: Acc: 3 Dmg: 4 Rate: 6
A deadly weapon against lightly armoured foes. Area of Effect fragmentation bullets shred infantry ranks.
::Heavy Cannon: Acc: 4 Dmg: 8 Rate: 2
Blessed with an amazing damage and splash however suffering from a slow rate of fire.
::Motar: Acc: 4 Dmg: 6 Rate: 4
Firing the shells at a high arc this is a indirect fire weapon that can lob shells at foes beyond the first screening ranks of infantry.
::Rocket Launcher: Acc: 2 Dmg: 10 Rate: 1
Firing a salvo of rockets at the foes powerful enough to knock out heavy tanks and entire ranks of infantry. However the rocket launcher is a spray and pray weapon suffering from terrible accuracy and slow reloading means long waits inbetween missed shots.
::Flame Thrower: Acc: N/A Dmg: 5 Rate: 10
A truely devastating weapon, assuming its in range. Its only downside is its incredibly limited range.
::Plasma Cannon: Acc: 5 Dmg: 7 Rate: 5
Super heated gases expelled from the barrel are hot enough to melt the thickest armor and vapourize anything else. Massive splash and decent firerate make this a balanced weapon choice.
::Guided Missile: Acc: 10 Dmg: 7 Rate: 3
Almost 100% guarenteed to hit its target with its lethal seeker missiles you barely have to aim at all.
::Spotter: Acc: 7 Dmg: 10 Rate: 1
Using its laser sight to spot foes the Spotter calls in missile strikes destroying any foes in the blast. This weapon needs a little skill to get good with it as it suffers from slow fire rate so every shot counts.
::Gauss Cannon: Acc: 7 Dmg: 10 Rate: 4
Firing a super dense round at near light speed this weapon has the power to punch holes through tanks and kill 4 people behind it. Truely devastating and fun to use.
::Chain Gun: Acc: 3 Dmg: 3 Rate: 10
Compensating for its weak damage and inaccuracy the chain gun fires an insane amount of ammunition at its foes riddling foes like swiss cheese.
::Arc Cannon: Acc: 3 Dmg: 7 Rate: 5
Firing an Arc of electricity this weapon melts tanks and vapourizes infantry as well as bounce around the screen in a extravagant light show.
3 Super Weapons:
::Artillery Barrage: Cost: 100 Pts
Firing 3 shells into the battlefield this weapon is lucky if it hits anything at all.
::Air Strike: Cost 300 Pts
Jets fly low wiping a line of enemies off the the face of the earth with an impressive air show.
::Nuclear Warhead: Cost 800 Pts
Despite its cost the Nuke can save you from nearly any predicament vapourizing the battlefield scouring the hills of any life. And its pretty cool to watch :D.
As well as many defensive upgrades and enemies to behold....