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Air Pressure

rated 4.32 / 5 stars
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Simulation - Other

Credits & Info

Mar 7, 2010 | 9:14 AM EST

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Author Comments

A game by Bentosmile (ported to Flash by Raitendo)

Bentosmile's comments:

Air Pressure is a visual novel game that I've been working on on-and-off for a while. It has only three different endings, but a lot of branches!

I hope you enjoy it. It is quite a serious game, I guess. :)



Rated 4 / 5 stars

A rather haunting little visual novel, for reasons I can't quite place... it may be the fact that girl is so sweet and lovely, and despite the unnerving effect of the 'pressure', I felt compelled to stay with her... in fact, I thought the 'pressure' was probably merely the effect of a brain tumor growing in my skull and I figured that since I was playing an Utsuge and I was probably going to die anyways, I might as well get close to Leigh while I still could... the Hospital Ending made me question that choice...

I have seen many writers use drugs as a metaphor for love, but never before have I seen one use love as metaphor for drugs.

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Rated 4.5 / 5 stars

I've played this game quite a while now, but still, this games keeps amazing me, I don't know why, I really liked it

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Rated 4 / 5 stars

At first I was lost in thinking that this game was about a couple, specially because I saw the "good" and the "not so good" ending, thinking like Raijin13 below. Then I got the "really bad ending" and saw the tags.

This game is so not about a couple that it let me shocked for a second. Great analogy, and really nice idea.

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Rated 5 / 5 stars

i found three differents finals


Rated 5 / 5 stars

I honestly fell a bit in love with this game.

So simplistic in its parts, yet with so much depth overall and every part being synergetic with the others.

Leigh's facial expressions are great and the music fits the story's hidden meaning in its atonality and drowsiness inducing quality. It lures you in and lulls you just as Leigh makes the protagonist feel (somewhat) content and "safe", but ultimately leaves him feeling unfulfilled which leads to self-loathing.

The total lack of any third person outside of the ending shows their intimacy, but also how much he relies on her to the point of shunning the world and everything else in it entirely. He lives in this small shadow of a world centered wholly around Leigh acting as his crutch to cope with things while nothing else seems to give things any sense of importance and the technical side with the empty backgrounds and lack of sound effects helps to drive this point home.

The off-color scheme with that melancholic, almost sick mood it sets is simply perfect, especially since at first you rather attribute that with the way the story starts with looking back into the past since myriads of movies trimmed us to think of that as those colors as the typical "monochrome flashback" trope, which works nicely to lure our eyes away from the true nature of Leigh for some time.

Sometimes less is simply more and unlocking the mystery and looking for the symbols is a lot of fun and fills with that sense of satisfaction no achievement or medal can compare to.

Every line of dialogue has a dual meaning, one part showing a stressed and unhealthy relationship, with Leigh`s supportive, yet demeaning way of looking out for the protagonist and the ways that fits the girl's real nature. Right at the start that line about her "clinging around his arm" is getting eerie and haunting once you realized things, making this a joy to replay and explore.

This really is a masterpiece of a short visual novel and you should be real proud of it.

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