Ultimate Gear War
Join the alien war, prepare your gear and protect your base at all cost!
4.21 / 5.00 14,714 ViewsLog in to save your medals! Don't have an account? Create one for free!
The planet earth is under attack. Fortunately, we have these advance battle suits to fight back. Engage and destroy incoming alien transports and shutdown their mothership.
Features:
- 10 Enemy Ships
- 3 Bosses
- 10 levels
- 8 Weapons
- 2 specials
I want to thank Mr. Tom Fulp for the Front page and Medal system.=)
Thanks for playing everyone!!!
Hope you all enjoy the game.
Reviews
Rated 5 / 5 stars May 29, 2011
i got them all
i got all the medals in 40 minits
Rated 4 / 5 stars May 9, 2011
This game is Awesome
People who gets those lags and bullet bugs just have bad computers.
Trust me if you have a good cpu (like mine) this game is pretty well done.
But too easy :D
Rated 5 / 5 stars April 25, 2011
...good
good game.i was on lv 4 and finished p***** off by all those bullets on my screen i replay the level and when i started there was just the backround hud and music XD
its a shame for such a good game
Rated 4.5 / 5 stars March 29, 2011
It was well worth the laugh :D
level four (or was it five?) just knocked my socks off. One second I'm rippin' enemies out of the sky with the newly unlocked machine gun, next thing I know, there's a bloody horde of missiles an' bullets headin' my way. I couldn't move an inch due to lag, and even if I could, there was no way to avoid them bullets. For some reason, I thought it was bloody hilarious :D
Rated 3 / 5 stars March 16, 2011
A nasty bug
The game looked great at first glance. Easy controls, fine graphics and sounds, good playability. Everything what's required for a game to receive 10 stars. Unfortunately, on level four enemies started spamming lots of bullets. Bullets were everywhere, there was not a single bullet-free pixel.
I assume it may be because the game slowed down because of greater number of enemies. As intervals were computed absolutely and not relatively to other elements, the whole level got covered in bullets. More bullets meant yet more active objects, and the effect grow exponentially. I assume it may be because my computer is old and works slowly sometimes, but you should consider fixing that bug anyway, just for good practice.