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Uploaded
Feb 18, 2010 | 10:41 AM EST

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Author Comments

ShieldAvoider

MOVEMENT - MOUSE
SHIELD - LEFT MOUSE BUTTON

Use mouse to move player, avoid all enemies. When pressing left mouse-button the shield rotates around the player, use this shield to kill the enemies. However you need energy for it to work properly. You gain some bonusscore if clearing the area before the timer runs out, and if you do not kill them, it will soon become crouded... show more The game ends when youre hero touches an enemy. This game was made in one day, and is my first game published. I hope it will get me some feedback on my programming style and hopefully make me do better games in the future. Please feel free to give feedback!

EDIT: Added a immortal hunter preventing camping. You now have to move constantly.

/wolfheat

Reviews


SJZ44474SJZ44474

Rated 4 / 5 stars February 18, 2010

simple

yet fun. the immortal one is annoying, yet adds a layer of challenge



PeixeAereoPeixeAereo

Rated 4.5 / 5 stars February 18, 2010

Simple and addicting

The concept is so simple, yet addicting!
If you plan to build an elaborated version of this, I would like to hear some sound on it (music and effects).
It would be cool to have some kind of achievements too, with prizes associated, such as more blue dots around to protect the player.
Some red balls could get bigger or smaller, and you would waste more or less energy on them.

Btw, you don't need to apologize if I can't reach my highscore again xD


People find this review helpful!
wolfheat responds:

Thanks for the comments. I also produce music myselfe, so I guess I could look into adding some to improve the game. Sofar the rating is bad, so I guess I could make some changes and hopefully make it rise.


ZzzachBZzzachB

Rated 2.5 / 5 stars February 18, 2010

Okay

Its decent for a 1 day game but overall the gameplay difficulty needs to be increased.

Maybe by making the red balls move a lot faster at variring speeds


People find this review helpful!
wolfheat responds:

I added a immortal hunter enemy, and I really think it improved the gameplay. I also adjusted a few parameters.