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Uploaded
Feb 4, 2010 | 10:15 PM EST
  • Daily 4th Place February 6, 2010

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Author Comments

UPDATE (Oct 12, 2010): It's now possible to continue the game from the last checkpoint reached after returning to the menu or closing the game. Some minor bug fixes.

UPDATE (Mar 15, 2010): Two new multiplayer levels have been added!

G-Switch is a simple concept taken to the extreme. The one-button gravity switch mechanic allows for a very fast-paced game with interesting gameplay that is very intense and addictive.

In the main game mode you have to complete 8 checkpoint sections, where your skills will be pushed to the limit in a carefully thought-out level design.

In Endless mode you have the addictive challenge of beating your high score, in a level that's different each time you play it!

Remember the good old days when you'd play games with friends that were actually physically next to you? Here's your chance to revive that spirit like never before, with a multiplayer mode for up to 6 players on one keyboard!

I hope you have as much fun playing this game as I had creating it!

Reviews


PlutoniaPlutonia

Rated 5 / 5 stars

Fantastic!

This is the most fun I've had in a long time. The simplistic style and challenge reminded me of gaming when I was a kid.



raffitzraffitz

Rated 5 / 5 stars

Awesome...

Very, very interesting... And I think it has nothing to do with Canabalt... I'm a huge Canabalt fan/player, and this is different. Because here you actually have to worry what will happen when you "switch", and when you should switch, while in canabalt it's more like "don't think, just do it"...

Está mesmo muito fixe...


People find this review helpful!

KleinPhilipKleinPhilip

Rated 5 / 5 stars

Just great

This game makes sooo much fun, especially on the multiplayer mode. But the campaign is also ver y good. THX for this super game!
=)


People find this review helpful!

Jam199Jam199

Rated 5 / 5 stars

AWESOMENESS!!!



vladeskovladesko

Rated 5 / 5 stars

Spectacular

I guess you won't get it the way I intended to say it, but it has been a long time since I cursed a game developer that much. Congratulations!