Be a Supporter!

Credits & Info

Uploaded
Jan 5, 2010 | 11:31 AM EST
  • Daily Feature January 6, 2010

Related Stuff

If you liked this, check these out!


Author Comments

Bubble Tanks Tower Defense takes Hero's popular series into new genres and beyond! With 7 enemy types, over 11 unique tower paths, tower merging allowing for mega towers and mega-mega towers (the size of 16 towers combined!), and 52 whopping game modes, we're pretty sure you'll have plenty to keep you busy until the release of Bubble Tanks Arenas. :) If that's not enough for you, just check the "FML" checkbox from level select and prepare to get your world rocked... er... blocked.

This has been a huge undertaking for Hero Interactive and we're proud to finally release the game. A special thanks goes out to our fans for all of your support!

Controls:
Full tutorial and instructions are in game. Can be played using only the mouse, but hotkeys are suggested for experienced players. Hotkeys can be changed via the Settings menu.

Reviews


BeneFedaykinBeneFedaykin

Rated 3 / 5 stars January 7, 2010

Not Brilliant

Bubble Tanks was fun. So was Bubble Tanks 2. Bubble Tanks TD not so much. Here are my reasons why:

1) You could not skip the tutorial.
2) You could not access all of the features on the NG version.
3) No quantitative enemy health counter (only health bars).
4) No explanation that Mega Tower and Mega Mega Tower stats depend on which towers they are made from.
5) Nothing new artwise (it felt like another rehash of Bubble Tank - which it is...)
6) Music was okay, but gets annoying after a while.
7) Bubble Tank 2 link goes to the Armor Games page, not the NG version of BT2.
8) Map design is bland and boring.
9) No Mega Mega Mega Tower :(

End Result: Playable, but not front page worthy.

See my blog post (#21) for the prices of all the turrets. Should help you afford those Mega Towers...



IdiotPotatoIdiotPotato

Rated 4 / 5 stars January 7, 2010

This may be just me...

I really enjoyed the game for what I was able to play.
The only problem I had realized was when I clicked outside of the game. It would usually go to the "the game is paused" screen, but it would usually stay on that screen for a long time, and it would never leave. Wasn't able to play the game after that.

So, other than that, great game!
Just maybe fix this problem.



davacadavaca

Rated 4 / 5 stars January 7, 2010

This would have been awesome three years ago.

First of all, this review is about the version at armor games, so perhaps there are some things that don't fit with this version.

Anyway, like I implied in the title, I thought this lacked some of the features TD games have had in the last couple of years. there also are other general flaws:
-I really missed the possibility to tell towers at which enemy they have to aim. I played a couple of games with unlimited bubbles, and every time I only lost because ghosts where ignored by my mega-megatowers. I don't know which priority they are programmed with, but they ignored ghost flying right past them that where almost at the exit, to keep shooting other enemy's that just entered the stage. Obviously, that's frustrating.
-There was no way to see exactly how much health an enemy had. The health bars gave an indication, but without actual numbers, the amount of damage say towers do is a bit meaningless.
-Splitters sometimes moved through towers if the towers only half connected, letting them skip a part of the course. Especially at the start, when there aren't a lot of towers yet, this can cost lives. If this was intentional, it was a bad idea.
-Hotkeys are great. why isn't there a hotkey to send in the next wave?
-When a tower fires at an enemy the shot is just an animation, and not an actual shot. I mean that other enemy's can pass through a hail of bullets as long as it wasn't aimed at them. This is related to the first problem, because none of the ghost would have gotten past if they where hit by bullets that weren't aimed at them. Also, if the rate of fire from a tower is high, a lot of bullets would fly at an enemy, but if that enemy died, the shots would just disappear where it used to be, instead of continue to fly.
-The music was not bad, but it just doesn't fit.
-This game was a bit too easy, and the maps that had blocks on the way felt a bit gimmicky. Also, the FML button was ridiculous, adding random blocks makes it impossible to use a decent strategy, because the blocks could pop up anywhere.

What I did like, however, was:
-the game ran very smooth, even when I send in a lot of waves at the same time, the frame rate barely dropped.
-Megatowers where great. Very powerful, but also expensive, so the balance remained, and I loved being able to create somewhat custom towers.
-the enemies had a lot of different paths, and each one needed a different strategy.
- It looks good. Perhaps some more differences between megatowers depending on their properties would be nice.


People find this review helpful!

joeeee3456joeeee3456

Rated 4.5 / 5 stars January 7, 2010

great game

one very minor problem i wanted 2 turn the music off and it wouldn't i was gonna rate it 8 but then the song finshed and it turned off now people these days aren't that ill wait around cause he why not... well that is how i am anyway plus the music is kinda annoying but apart from the music you have done a very good job with makeing this game with the path upgrades and all that.

i hope you make a bubble tank defence 2 :DD



blackraptor31blackraptor31

Rated 5 / 5 stars January 7, 2010

Wow

Probably the best tower defence out there. It seems that every enemy is put in for a reason. Sure there are the obvious slow/fast ones, but then you have the splitters and spawners and ghosts which need to be dealt with in a different way.
The last 3 are the most problematic for juggling.

but in a good way