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yes I know this has no music in it but its just a test to see what you guys think of this game
please review and help me improve
its pretty good, but the controls are totaly retarded
other than that its drawn good and it works, im shure itll be awesome when its finished
not half bad
the flaws are insane though. Quert or 12345 would be a great contol layout, and a strum bar could be replicated by a delete-backslash useage (so that the up and down strumming could work for fast streaks of notes.) A BG would help, as well as some designing for the notes and receptors. some good songs would work to, i've got a list for some work i've been doing. Maybe we could collab?
First of all, why aren't the controls lined up like the colors? Make it 12345, or qwert, or seomthing like that. Something obvious and intuitive. Second of all, the lack of a response when you get a correct note, like a color change or sound, takes away from the satisfaction. Thirdly, it has no music. But you already know this. I'm just saying it to explain why I can't really review even a beta of a rhythm game without music. all I have to review are the sub-par controls.
It's nice, but of course I can't give you any bigger score cause of the 'flaws'.
Of course, music and sounds will be extremely necessary, and I suggest the same thing as Mrsteroids and some others, 1 2 3 4 5 instead of the current keys, I was really confused even at this speed.
But it's drawn great, I think it'll be very good when you finish it. ;)
if you notice its bumpy, you made a cicle with the 1st keyframe equal to the last, so it plays the same frame twice, which makes the frets stop and come bumpy. Either that or you used a fade out tween, killing the continuity of the movement.
use better keys in the next test/full version.
Manage your team of adventurers as you raid the local dungeon for treasure!
Defend your castle against countless hordes of monsters.
Turn on all tiles!
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