Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.95 / 5.00 11,508 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
4.04 / 5.00 50,325 ViewsLog in to save your medals! Don't have an account? Create one for free!
Since people have been complaining, you can press P to pause (or tab in fullscreen)
Well here we go!
To make the game lag less:
1. Dim Lights.
2. Enter Fullscreen
It is highly recommended to play the game in fullscreen mode. It runs faster that way, and you'll avoid the "accidentally clicked outside the window" problem.
Instructions are in game.
Can YOU get the high score?
Credits:
Tyler Glaiel: Programming / Design
Greg Wohlwend: Art / Animation
Tom Fulp: Sponsorship
Special Thanks:
mr-jazzman for having an awesome audio portal song that just so happened to fit perfectly with the game
Michael Welsh for supplying the AS3 highscore API
Everyone who played the game in beta and provided feedback
and YOU for playing the game now!
Enjoy!
If you're a webmaster and wish to host this game, send a PM to Glaiel-Gamer or an email to glaiel games mail a.t. com cast d.o.t. net (no spaces)
Reviews
Rated 4.5 / 5 stars February 22, 2011
Your new submission reminds me. . .
I've never reviewed this one even if it's one of my favorites. I've played gravity games galore before, space games, even games that have a teraformation element in them, but none quite like this. It does get a little tedius at times but oddly enough that didn't keep me from playing it for hours. It was enough of a challenge to keep me interested even though there are some points that peeved me. But those peeves are just because i'm not strong enough with the force to get a combo higher than times 3. Also those towers are about useless. The only thing they helped me with was combos. Seems like they're too hard to get for something that's really not of much use other than shielding from 15 + ships slamming into the planet at once (which can easily be avoided with a few well placed links pulling the closer ones away from the planet). Whether you're ever gonna work on this one again or make another like it, I don't know (although i would like to see a Tetraform 2). Actually now that i think about it, I use the towers a lot. . .just not in the way they're meant to be used. If they were easier to get i wouldn't be so sad when i accidentally destroy them for a combo.
On a side note, it's hard to get used to some of the quirks, such as the mouse sensitivity to movement of the screen but not impossible. The end boss battle is one of those tedious times i mentioned. The missiles are slow to reload and fire and they do so little damage. it takes a half an hour to kill it like that.
5/5 9/10 (never being removed from favorites list)
Rated 4 / 5 stars February 21, 2011
What?
countless rockets randomly spawned and charged at my planet, what just happened?
Rated 5 / 5 stars February 18, 2011
Hey!
I got the best score of the day!
Rated 3.5 / 5 stars February 12, 2011
Needs polishing
Its pretty addictive and I have spent ages playing it, but I reached the boss and pretty much found everything that bugged me about the game magnified 10 times.
The screen shakes and a microscopic movement of the mouse causes the games screen to shift. It means levels that have lots of little annoying enemies gat near impossible to hit, and millions of missiles are impossible.
Rated 3.5 / 5 stars January 29, 2011
*sigh*
I am bored after the first boss...