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Attracting Twist!

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The bug which froze the game at level 5 is fixed! Have fun!

Literally a twist to chain reaction games! Use the particles of destroyed enemies within a rotatable world! With a level-based "Challenge Mode", a pressure-free "Relax Mode" and the hyper crazy "Extreme Mode"!
Are you ready for the ride?

Thank you for your feedbacks!

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Novel Concept

and well executed too. I'm glad I checked out the game after seeing your message, though quite a bit late. Your style for creativity shines through brilliantly in this latest game, I don't think I've seen or played anything similar before, it's definitely a breathe of fresh air and has a lot of re-playability.
Mastering the controls make this game both incredibly challenging and adds a lot of depth to it, dodging the projectiles and shooting targets can be 2 entirely games in themselves, but you've blended them into one addicting game.

SiJaf responds:

Thanks!

yeahh!!

sweet game! ive been waiting for a while and i wasnt disappointed. thing you could work on is just adding more powerups for weapons maybe and a larger scale so everything isnt so close together. but anyways this game is amazing i cant wait to see what you come up with next!

SiJaf responds:

Thanks for the feedback and I'm glad you liked it!

Great game!

I always like these kind of chain-reaction games and this one has an atracting twist to it! Really great job. 5/5, 10/10.

SiJaf responds:

Thanks :)

twist dosent makes me dizzy

i really should give this a 7 for its spin (or twist... or whatever it is) on the chain reaction style of games. its got a few nifty modes, upgrades and awards to keep playing, but where it lacks is its detail and design. its a little easy to rack up points and combos by firing like a maniac, its enemies have good variation but i didnt get the feel they were any threat early in the game and the colour scheme is REALLY simple. I like what is there and to be honest i think its got a fighting chance of being something comparable to console games/ arcade games but if its going to ever "Spin up a strom" there needs to be a look at the enemies and the VERY simple nature of the game. Good work for the most part

SiJaf responds:

Thanks fo the feedback! Yeah, designing the difficulty is probably the hardest part of game design. I can understand that you may feel unchallenged at certain moments, but I guess there are a lot people who feel too challenged because of the mechanics.
I will learn from all feedbacks to make my next games better so please give as much constructive critizism as you want!

Credits & Info

Views
7,882
Faves:
5
Votes
6
Score
4.11 / 5.00

Uploaded
Nov 3, 2009
3:54 AM EST