Score: 8
"Hmmm..."
date: October 12, 2009
Well, the art is lovely, especially when I'm tripping mushrooms, but most of the levels are generic. The whole system is get from one level to another. There is no overarching plot or storyline, which is needed to hook the player to have some purpose.
And many of the levels are annoying. Not because of the level design, that was done very well to make players TIME things. But, it is annoying because of the poor collision detection. Most of the puzzles are ruined by the physics engine. It's quite amazing that this was all done from scratch in AS2. but because it isn't object-oriented, it is hard to build on it. So you'll have to rebuild your base from scratch in your next game.
My main annoyance was in the last few levels. Like 26: I died so many times because the collision against things are improper. A game that has errors in it, ruins the whole experience. And to top it all off, after I finished the last level, I got a dissatisfying credits.
But other than that the movement and feel is very good. Please try to make more of a solid working base and purpose in your future games, otherwise people will just quit in the middle of your games.
- Eammy
October 12, 2009
Author's Response:
hey Eammy,
Thanks for the review, actually i put it together quite well so i might be able to edit the collision detection even though its not OOP. Your the first one to say you have found the secret level, NICE! I always wanted to put in some kind of cutscene or intro that would establish a plot but for this one there is no story line sadly. Well maybe i can put some more storyline in the sequel. I am going to try and make a new system for collision detection, and since i learned a lot from this one i think it might go pretty well. Soon i might plan on upgrading to AS3 so i can you all that fancy stuff. Thanks for the lengthy review.