Twirl and Hurl by AdultSwim



Author & File Information


Submitted: 09/24/2009 | 10:25AM EST

File Info: Game | 1.4 MB | Add Game to Favorites

Genre: Puzzles - Other

Current Score: 3.66 / 5.00

1,767 votes | 48,349 views

  • Daily 3rd Place Daily 3rd Place – 09/25/2009

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Author Comments

Oh hello there. This is a new game for you. It's called Twirl and Hurl. Guide the little blind dude from one side of the screen to the other, collecting candies and avoiding baddies. You don't directly control the main character; instead, you twirl the tiles below him to set him on the right path for success. It's a commentary on life. Or something. This game was produced by Adult Swim Games and developed by ThisIsPop.

Instructions:

- Click a tile with the mouse to rotate/twirl it clockwise.

- Create a path for the main character to safely reach the exit.

- Avoid enemies. Hitting them will make the main character vomit and you'll lose a life.

- Collect treats.

- Holding the space bar will make the main character move faster (helpful for running to the exit so you can get as many time bonus points as possible).

- When your bonus runs out a tornado enemy will appear and begin moving through the level turning tiles hither and thither. Hurry to the exit or he'll get you.

Tips:

- Trap enemies in areas of the map you don't need to travel to so you can safely pass by unscathed.

- Treats are optional and will gain you extra points but you don't need to collect all of them to finish a level.

Enjoy!

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The people have spoken

Average Score: 7.2 / 10

Score: 10
Turbotim33

"Overall a great game"

date: October 23, 2009

I have a couple things to say to Keslen. First of all, if you even bothered to try the harder levels, you would realize that its a challenge already, and that the treats are good for extra points and lives. That is reason its there, not to collect before getting to the goal. Its just like mario, the coins are there not because they need to be, but because they can help you on your journey if your willing to collect them. I would think you would know, considering your picture IS mario.
Second thing is that it cuts to black for a reason. sure, it would be nice if there was a replay button and a high score submit, but that was all on the original version, which is at adultswim.com. That's the reason the adultswim link is in the corner, so you can play it there if you want to submit a high score.

Now that thats out of the way, I thought that this was a really well designed game, and that a sequel would be great. Keep up the good work.

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Score: 9
CrimsonCharcoal

"Can get really challenging"

date: October 22, 2009

It gets rather annoying.

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Score: 3
Keslen

"Good game, but fails the death test."

by: Keslen
date: September 30, 2009

I enjoyed this game. It took the pipe genre and added a very nice innovation to it. Having to traverse the pipes safely while collecting treats and avoiding baddies was enjoyable. I especially appreciated the fact that your ideal strategy actually involved deliberately disconnecting parts of the maze.

There are only two things wrong with this game. Unfortunately one of them completely destroys it (literally).

First off, the exit door is open before all the treats are collected. This feels like a missed opportunity in that the player is able to (and at times, better off if they) ignore them. Collecting those treats is what makes this game challenging - otherwise it's just a matter of locking the baddies away and solving a trivially simple maze.

Second, the notion of lives is implemented. Not only that - when they run out there is absolutely nothing but a fade to black. Even if this was one of those games designed around trial and error (where lives would be appropriate), to not even supply the player with an option to return to the menu upon game over is just plain idiotic. That is, of course, ignoring the more fundamental flaw that a death should be nothing but a score reduction in a game like this.

Also, I've made this suggestion in other games and it fits here too - separate the time taken, deaths suffered and treats collected as score categories. I couldn't care less how long a challenge like this takes me. Therefore, since time is a factor in my final score it means as much to me as a colour coded warning label to a blind man. I am, however, very interested in optimizing my treats collected and deaths suffered scores and I feel let down that I can't parse them out afterwards. At the same time, some other random player will feel the exact same way for the opposite reason. Report the scores separately and all those problems are solved.

In conclusion: this is a very innovative and enjoyable game that isn't quite sure what genre it's in. If the penalties applied fit the goal the player is trying to accomplish, this game would be good for hours of entertainment. As it is, I wouldn't bother frustrating myself with the inevitable complete and total lack of progress.

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Score: 8
kawaiinvasion

"It's addicting but challenging..."

date: September 29, 2009

This game is fun to play, but the timing of the characters makes it hard to figure out how to fix the path sometimes. Especially when they keep going back. It just wastes time.

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Score: 10
mallasee

"Expected to hate"

date: September 29, 2009

But this is now my favorite game. Got to level 30 and got bored though. Superb!

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