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Uploaded
Sep 24, 2009 | 10:25 AM EDT
  • Daily 3rd Place September 25, 2009

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Author Comments

Oh hello there. This is a new game for you. It's called Twirl and Hurl. Guide the little blind dude from one side of the screen to the other, collecting candies and avoiding baddies. You don't directly control the main character; instead, you twirl the tiles below him to set him on the right path for success. It's a commentary on life. Or something. This game was produced by Adult Swim Games and developed by ThisIsPop.

Instructions:

- Click a tile with the mouse to rotate/twirl it clockwise.

- Create a path for the main character to safely reach the exit.

- Avoid enemies. Hitting them will make the main character vomit and you'll lose a life.

- Collect treats.

- Holding the space bar will make the main character move faster (helpful for running to the exit so you can get as many time bonus points as possible).

- When your bonus runs out a tornado enemy will appear and begin moving through the level turning tiles hither and thither. Hurry to the exit or he'll get you.

Tips:

- Trap enemies in areas of the map you don't need to travel to so you can safely pass by unscathed.

- Treats are optional and will gain you extra points but you don't need to collect all of them to finish a level.

Enjoy!

Reviews


frostball4lifefrostball4life

Rated 0 / 5 stars December 5, 2010

wow.....

there some points i dont understand in this game

1: what the point of the game if you dont need to collect all the threat to complete the level?

2: wtf with vomiting dude when you die -_- (he could like just die.....)

3: why it cant be us who control the character -_- (i mean come on he moving on it own and run into the enemies like a idiot)

4: you did steal it from a site, you didnt create it

5: the enemies are wayyyyyyy too fast

srry but this game suck and cant have any stars (AND NO I DIDNT COPY THE COMMENT FROM Judio90) -_-



MustyElbowMustyElbow

Rated 5 / 5 stars August 23, 2010

nice

I love this game :D
AdultSwim, you're the best :O


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TzeenchTzeench

Rated 0 / 5 stars August 14, 2010

The enemies are harmless

Tiutle says it all when i run into them i dont get hurt



UberkewlUberkewl

Rated 4.5 / 5 stars July 3, 2010

Very Nice puzzle Game

But something is wrong when I play it, my guy never pukes. I can just make him go straight to the exit ignoring all the Bad guys and Treats to get the max Time bonus.


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judio90judio90

Rated 0 / 5 stars December 27, 2009

Sorry :S

I enjoyed this game. It took the pipe genre and added a very nice innovation to it. Having to traverse the pipes safely while collecting treats and avoiding baddies was enjoyable. I especially appreciated the fact that your ideal strategy actually involved deliberately disconnecting parts of the maze.
There are only two things wrong with this game. Unfortunately one of them completely destroys it (literally).
First off, the exit door is open before all the treats are collected. This feels like a missed opportunity in that the player is able to (and at times, better off if they) ignore them. Collecting those treats is what makes this game challenging - otherwise it's just a matter of locking the baddies away and solving a trivially simple maze.
Second, the notion of lives is implemented. Not only that - when they run out there is absolutely nothing but a fade to black. Even if this was one of those games designed around trial and error (where lives would be appropriate), to not even supply the player with an option to return to the menu upon game over is just plain idiotic. That is, of course, ignoring the more fundamental flaw that a death should be nothing but a score reduction in a game like this.
Also, I've made this suggestion in other games and it fits here too - separate the time taken, deaths suffered and treats collected as score categories. I couldn't care less how long a challenge like this takes me. Therefore, since time is a factor in my final score it means as much to me as a colour coded warning label to a blind man. I am, however, very interested in optimizing my treats collected and deaths suffered scores and I feel let down that I can't parse them out afterwards. At the same time, some other random player will feel the exact same way for the opposite reason. Report the scores separately and all those problems are solved.
In conclusion: this is a very innovative and enjoyable game that isn't quite sure what genre it's in. If the penalties applied fit the goal the player is trying to accomplish, this game would be good for hours of entertainment. As it is, I wouldn't bother frustrating myself with the inevitable complete and total lack of progress.

PD: Sorry for repeat the coment of Kelsen... i did it becouse think the same :S.. but this game dont need stars


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