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Credits & Info

Sep 6, 2009 | 4:07 PM EDT

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Author Comments

We made this game in a day!

Help The Paper Boy deliver food to the residents of his home town!

Update: Fixed evil collisions :3



Rated 3 / 5 stars September 6, 2009

Decently done.

At first glance I thought this would be a simple NES Paperboy remake, but I like how you put your own creative spin on it. The animation was excellent, and the music from the game will be stuck in my head all day. I had trouble with the controls from time to time, like it would not let me change from right to left when needed, but it only happened a few times. I like the layout of the map too, all the houses and delivery items looked very unique.

I had trouble with the parameters of the buildings. Since the map had the front of the buildings pointed at you, I could never tell how much space I had to travel behind the building. I did like the increasing difficulty each time you collected a delivery, it made it fun to keep playing. It was decently addicting, but the controls were below par in my opinion. Still, it was enjoyable for the most part. Keep up the good work.

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Rated 3.5 / 5 stars September 6, 2009

has promise

it has promise. fun concept, but the depth perception of this game killed me(literally). I kept ramming into buildings when i thought i was behind them.

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Rated 4 / 5 stars September 6, 2009


pretty good


Rated 1.5 / 5 stars September 6, 2009

Concept's fine, art is great, but... has been said a few times, the distance to pickup/delivery should be controlled, starting nearer and getting further. Also the collision detection is pretty random because there's no good indication of what's safe and what's not. And that's ultimately what makes it no fun to play. Add paths to stay on and it would be a HUGE improvement.

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Rated 2.5 / 5 stars September 6, 2009

Kind of frustrating

I found it repetitive, also it was annoying how random the level of difficulty was. First it would try to make you get something next to you or it would make you get something all the way across the map and then deliver it to the opposite side of the map.