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30-level platformer with coin collecting, enemy avoiding, bombs, switches and portals
Original! The novelty, however, wears off pretty quickly as there basically is not much happening and not really a goal to accomplish. Even the enemies aren't really worth avoiding as they don't bother you at all -- the points they cost you aren't much of an incentive to retry or steer clear of them if it gets difficult. Last point, and this might be nitpicking, but oh well: I had expected calligraphy in a game called Calligraphic rather than just a font.
My steampunk side is in love with this game. The sounds, the type, and the creative way words are used to make the game's world is pure mind candy for me. This also makes it challenging and somewhat difficult until one figures out what they're doing and adjusts their perception of letters vs. pictures; I personally stared at the first level for almost a minute before realizing I was already in the game, LOL. 5/5 - I love it!
Only as a curiosity.
At first glance the conception seems to be very good and
unconventional, howerer during playing some insufficiency ingratiates,
the game is too static, thus humdrum.
=D I like!
Very different concept to what we usually see here! Very nice! ^^
The longest platform there is
Either you thought this was a genius idea, or you couldn't be bothered creating any art XD. Regardless the result is a pretty interesting little game. Its interesting the way the brain works when solving visual puzzles that are written out in words. The difficulty was fine and I enjoyed this game! good work.
Unlock all of us!
As DD's story comes to a close, another looms from the not-so-distant shadows....
Blast at rockets with awesome graphics and music
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