Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Combat through 250 increasingly more powerful waves of distinct enemy classes through several battlefields. Rank up, increase skills and equip more powerful tank mods.
So large and need more chasis
more chasis and dude more enemies and you odinmaster you are in the right and it need boss battles and is sooooooooooooo large that i need to sleep an entire day to clear my eyes of this large dip-shit lower the lvls and add bosses need bosses an action game without bosses is nothin
Okay, but too many flaws to be better than that.
The game isn't terrible by any means, but it sadly can be summerized into 2 words...
Easy and Repetitive.
The game was alright, but the moment you picked up a weapon that shot any type of rocket, you basically told the game that you are going to walk all over it, and there isn't anything it can do to stop you. Combine that with a shield that had more armor than your tank itself, allowing you to throw it up when your health started getting a little low and collecting the hundreds of repair and full(?) repair power-ups and still being invincible for the next 5~7 levels, and you have a game that can be beaten with little to no skill form the player.
I personally only made it to level 200, but I am assuming that the next 50 levels(Assuming what GuidoDeniz said is correct about 250 levels) would have been the same as the rest of them, seven or eight horribly easy waves of enemies, followed by maybe one or two moderate waves where things actually shot you.
What you could have done better...
With a game like this, the only thing I could see that you could improve on, without changing the entire game itself would have been to stop having enemies with the crappy machine guns, or no weapons, along with enemies that died in one shot at the latter half of the game.
Removing said enemies wouldn't solve the games repetition issues, but would possibly alleviate the difficulty issues.
Also, and this is probably because I was an idiot, but I didn't like having the space-bar being the upgrade button, mainly cause after I was done changing parts, adding points, etc. I seemed to find myself pushing the "Return to menu" button a lot, ending my game sooner than I would have liked.
All in all, it's an okay game, using a proven formula that seems to work for most, but with a few major flaws that cut it short of being better.
417709 before quitting.
it gets repeative and it's not inventive.
Finished all 250 levels. The game was not an original one but it was an improved one. There should have been a shield hud which showed the damage done to it and the remaining cool time. Otherwise the concept was good but could have been improved with radio transmissions and boss battles which could have added a story. My grade is 6/10 but compared to other games on newgrounds which get 10/10 even when they are shittier than this, im giving this game a 9/10
gets repedative by end and i only really lost since i forced self not to use shields...btw lvl 245 was easy to get to...if i had been using shields i probably would of gotten to around 500...but i don't want to play that long of the same game...
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.