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Interesting to say the least.
Ups: The graphics and concept of the game is pretty nice.
Downs: The BG music, the sound the emitter makes, and the overall game just gets old fast. While I can see what you're doing with the coloring, but sometimes everything's moving by so fast that you can't even bother to get a closer look to tell what's a powerup and what hurts you.
In a nutshell: The game has a nice base to it. Perhaps a little hard and repetitive, but if you add a better learning curve, varied difficulties, and some extra details, this game could turn into something great.
Not bad, could use some work
I like the concept, the graphics are fine and it controls well enough, but it needs something extra. Upgrades would work for this game as well as a button to push to go to the next level. By level 3, the health and shield orbs were too fast to get without getting hit and not worth the risk if you got one anyway. Perhaps the health orbs can give you a little bit more health than one of equal size would take away? This would make sense to me as you don't run into a green orb each "emission" anyway. I have to agree withthe music as well, while it suits the game pretty well, it becomes annoying very quickly.
Average at best
Could've used score submission.
It also needed something other than that god-awful sound loop.
A fairly bland looking game. I got bored after level one. Good idea though.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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