You've got skillets in graphic design, but the gameplay could be better. Say, after each level you can use your points to purchase upgrades, or yellow orbs give you a speed burst for a short time.
Also some music would really kick up the ambience.
Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.
Mouve the mouse and collect green orb, you have to avoid red orb, and collect green fragment to gain time.
You've got skillets in graphic design, but the gameplay could be better. Say, after each level you can use your points to purchase upgrades, or yellow orbs give you a speed burst for a short time.
Also some music would really kick up the ambience.
graphics were fine
concept was boring
game was boring
played for 10 sec
Alright, not a bad start at all. The graphics were pretty impressive. The moving background is a neat effect to add to this. I think you should also add some background music. Just a simple loop from the audio portal will do, and perhaps some sound effects each time you collect an orb. The game would have been more interesting if you also had the orbs coming from different directions. I think it's a bit easy when they all come from the left side.
- Needs Work -
- Music
- Changeable Backgrounds
- Power-ups
- Different Difficulty
This seemed like more of a test of a gameplay mechanic then an actual polished game. Even though the moon was way to big i loved the tree effect. Next time create an actual game and not a test like this.
a bit of sound would have been nice