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Super Mario 63

rated 4.40 / 5 stars
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Action - Platformer - Hop and Bop

Credits & Info

Jun 10, 2009 | 10:09 PM EDT
  • Frontpaged June 12, 2009
  • Review Crew Pick June 16, 2009
  • Daily 2nd Place June 11, 2009
  • Weekly 3rd Place June 16, 2009

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Author Comments

Updated November 26th 2012:
The level designer has a few new additions, and is using the new portal. Check it out!

Updated July 23th 2009: Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches.

Updated June 27th 2009: Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.

Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Luigi, a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites & 64 Star Coins to collect.

This is the final, complete version of this game. If you have seen this game anywhere else (except on SheezyArt) it probably was taken without permission AND it was the demo version. Only 2 websites have this version of the game.

Also, this game is, for the most part, a remake of the Super Mario Sunshine 64 I made in 2006. After we released the game and came back a few years later, we decided to redo the game with a better engine, more objectives, ect. and this is the product... I kind of went a little overboard, but whatever.

If, while playing, you hear random static noise, we apologize; it is a result of too many sounds being overlapped in flash player therefore overloading some of the less-than-perfect sound cards...

And also, please use the Level Designer. I personally feel that the Level Designer is the best feature.

Controls are explained in game, but we will summarize them here:
Arrow keys: Move around/ jump/ dive
Z : Talk/Ground Pound
X: Spin Attack
C: Use Fludd
Shift: Switch Fludds
P: Pause Game
- Zoom Out
+ Zoom In

If you are having trouble with the Z key, try pressing ALT + SHIFT to switch to the American layout.

Credits are in-game.

Last updated: June 27, 2009



Rated 5 / 5 stars


Okay, im having a good day, and this game made it even better, so you know what? im gunna write a good long review for once!

graphics:Normal sprites, but made awesome!

Animation: 90000/10, you are god at animating! GOD!

Sound:I love the music on the first bowser stage(I know you didnt make it but nice pick!) the only thing i could say is the sounds when u dont move for a while, if you go to do something else for a sec get annoying, and a few more sfx need to be added here and there, but its all good!

Concept:Simple, non original(neither are any mario games these days so dont worry^.^)Made my day,i love how the levels are exactly the same as the original(nearly anyway) you mustve been playing a bit of mario 64 inbetween to get the level worked out!

Just an awesome game, i have no idea how a game this big fits on ng, it must be the longest, awesome game on ng, it deserves to be 1# on every level,

Barty (longest review i have every wrote lol)


Rated 5 / 5 stars

Front Page?

This is amazing! I can't belive how much you imporve since the demo! The game has that mario feel and humor! I did notice some glitches thorugh.
Like the basement with the slide. You can slide up there easily and don't have to get 20 shine sprites. Also some of the level creator stuff has some glitches too.Which I bet most people will notice. Also there's something worng with the sound. Sometimes there's static in the left speaker for some reason, which you, i think already know about. The controls do need some time to get use to but all and all it's good. Also I'm wondering what Zagmen0 is talking about. The controls on the C button are working fine it's porpaly just he's computer or something. You sure are amazing. While your at it you might won't to fix that keytar hero flash.


Rated 4.5 / 5 stars


Very nice remake of Mario 64.

Graphics: Sprites typically look ugly and unpolished, but this flowed together very well. Some nice effects and a good layout overall.

Animation: Tied in very much with graphics, the motions are all very fluid and easy on the eyes. With the many different motions going on at a time, there was no lag either, very impressive.

Sound: This is easily this games greatest asset. All of the noises, music, and overall feel were 100% Mario. If I were to close my eyes and play the game, I would swear I was playing Mario 64.

Humor: I liked how the toads always had something funny to say, the games overall tone is more of a serious one (well Mario serious at least) but it was nice to have a little comic relief.

Concept: While the overall idea is not all that creative, the transition between level design in Mario 64 and Mario 63 is very impressive. One of the best parts about this game is how accurately it mimics the original.

Overall a fantastic game, well worthy of a 9/10. There is one problem, and that is how the levels are a bit long. This is a flash game after all, and having a lot of content isn't bad necessarily. But most people would rather play this in shorter spurts, and saving seems rather infrequent for those looking to play only a level at a time.

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Rated 5 / 5 stars

i lol'd

way to duplicate the online Wii download screen, but . . .

level design, game design, sound effects, music, story, all of it was very well done.

nice job.

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Rated 4.5 / 5 stars


the preloader isnt very original, kinda stolen from the wii download thing,
but the game was amazing. great work