Pinkball by chribbe



Author & File Information

chribbe

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chribbe

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Submitted: 05/29/2009 | 11:58AM EST

File Info: Game | 576.2 KB | Add Game to Favorites

Current Score: 3.50 / 5.00

304 votes | 3,159 views

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Author Comments

Use Arrowkeys and Space to guide the pink ball through the level and hit the red goal to finish. Finish all levels to get a total time and submit it to the high score.
Featuring 3d-graphics and 3dphysics. Developed in AS3 using Papervision3D for rendering and JigLib for physics.

Have fun!

UPDATE: Thanks for the reviews and great feedback! Uploaded a new version where the "infinite" jump bug is fixed.

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The people have spoken

Average Score: 8.0 / 10

Score: 8
urnam04

"Has its moments"

date: May 30, 2009

What the guy below me said about being able to jump infinitely high is one big loophole (unless it's intentional).

Also it would have been nice if the game only counted my time once I started moving the ball on a level, instead of surfing the net only to come back to a timer already at 2 minutes...

The guy below me pretty much said everything else I wanted to say

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Score: 5
TheReviewGuy

"3D fun"

date: May 29, 2009

I like the 3D implementation. I don't know why but I'm always amazed at 3D flash makes. And I also like the jumping implementation. Adds a new level of playing to the traditional ball roll.

But the jumping had a huge problem with it. Everytime I jump and when the ball bounces off the floor, I can press the space in mid air and make the ball jump higher. And then it bounces higher and I press space again and I go higher and higher and higher. Might want to look into that.

Also, your surface and 3D rendering does not allow proper judgement of space and movement. One of the things I noticed was the shadow only appeared when you were off the ground. If you're going to take it 3D all the way, you definitely need a shadow when the ball is still on the floor as well, ESpecially when you're incorporating jumping. I say this because when you jump the size of the ball changes and when it doesn't have a shadow when it's landed or near landing, it makes judgement so much harder. The colour scheme of the surfaces doesn't really help either. You need more distinct lines for each 3D block or just a larger contrast in colours. Some surfaces were very similar in colour, I thought I had more space than I actually had.

And for a game with controls like these where the movements are not limited to a grid, please try not to make the camera move. The first time this happened I auto corrected my movement and fell off. If I press left it means I want to go to the left of the screen and if the camera angle changes, then I'm no longer doing that. It complicates the movements and makes it worse when there's jumps involved.

I honestly think this has great potential for good fun. Pop in some music, and make it more gamer friendly.

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Score: 10
Rezolution

"The few..."

date: May 29, 2009

The proud... The 3D. we need more work like this.

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Score: 10
44dman44

"Cool"

date: May 29, 2009

This is a preety good game

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Score: 10
Rawnern

"Fun."

date: May 29, 2009

Pretty good! The quality was excellent.
10/10
5/5

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