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This game was born both to experiment a new gameplay and to tell a short story.
The gameplay is based on sounds. In the most of action games, it is centered on the reactions of the player to almost exclusively visual inputs (an enemy attacking the main character, a runaway car to chase, a scenery to explore to find an object), while the sound plays the role of making the experience more realistic and immersive, a role which, though important, is secondary. In "Frank Debet", I made an attempt to completely exchange roles between sound and image.
In this action game, the enemy is not visible on the screen, and so you will be forced to rely on sounds, which the villain produces interacting with the scenery, to detect his position.
Please enjoy it!