Score: 8
"Died on Night 12"
date: May 26, 2009
Great Game!
Graphics: I really enjoy defense games with grids. It's nice and clean, but it needs more to keep the player entertained.
Audio: the music wasn't the best, but the sound effects were good.
Gameplay: Though the increasing difficulty breaks the monotony of the game, it's still fairly repetitive. Unless there is something more past night 12, it needs more variety.
Difficulty: I found it challenging, and I wouldn't change a lot. The problem is there is only one strategy throughout the game. Create more gunmen and defend them as best you can. It doesn't seem like there is a reason to upgrade your weapon because the reload time is way too long. Damage upgrade is pointless when the gun reloads so slow. Even if you max the speed to 2 seconds, it still takes an eternity to reload (though it's a lot longer than 2 seconds; I counted). These upgrades need to cost a lot less, and you need more of them to have a use in the game.
Defending the medic and scientist I also didn't really understand. I saw little effect of keeping them alive. They should play a bigger role so the player has a reason to spend money on barriers for them.
The barriers became practically useless as the game went on. Without a 3 star gunman (I think that's the max) near the barriers, they don't stand a chance of staying up.
More upgrades, more zombie types, more variety. Improve on these things and the game will be %100 better.