Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.97 / 5.00 10,920 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
4.03 / 5.00 48,787 ViewsLog in to save your medals! Don't have an account? Create one for free!
WARNING: Spewer is very physics heavy and may run slow at times on your computers. If the game is running slow simply pause the game (Esc or P) and set the detail to low and/or turn off the background rendering. If your playing on a low end PC please download the standalone version, there is a link to it on the title screen.
EDIT: Arrow Keys have been added as alt movment keys for the left handed and or people with "crazy" keyboards.
-God
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You're born into this world a guinea pig before god. Unsure of his motives you progress through life solving his puzzles searching for meaning in the rudimentary problems of everyday life.
To make sense of life we must evolve past our previous forms, purge from our bodies the rules set in place by our previous selves in order to see the future with new eyes....
In other words Spewer is a game about puking.
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Spewer is a puzzle platformer that uses liquid physics though regurgitation as its core mechanic. Taking the role of a mysterious test subject, code named Spewer, you must vomit your way through over 60 levels of stomach turning puzzles, learning new abilities, changing forms and piecing together your purpose in life.
Controls are in game.
Reviews
Rated 5 / 5 stars May 4, 2009
im stuck
im stuck on the slip and soo confuzed what to do
AMAZING GAME though
Rated 4 / 5 stars May 4, 2009
this could
Only have been devised by McMillen.
It is actually really good, the controls are mostly accurate and the puzzles suitably infuriating for a game like this. You put plenty of thought into little gimmicks and side-jokes, I appreciate that in a game developer. The art, as usual, is extremely clean.
I think that the liquid programming however, really could have been a little more conservative. My computer can breeze through Source engine's best efforts to turn my screen into a hurricane simulation, but it can't process 300 squared pixels of green featureless puke. It could also be a little less viscous; your puke shoots out of you at high-velocity as required for some jumping puzzles but when trying to aim with some accuracy, you just end up making a giant pile of the green stuff on the other side of the screen that bonds to itself with atomic force, thus you can't go over there and get it unless you have sufficient puke to breach whatever's between it (you won't).
If I can teach myself how to utilise the power of vomit better, I would enjoy this game much more. However, when my computer is put under the equivalent strain of that of my delicate chest cavity under a dump truck, I just can't appreciate this fully.
Rated 5 / 5 stars May 4, 2009
It was great, however
There were a few problems. One being the saw floors tend to kill you well before you touch them. Also, the "Dive" and "Spewer" levels were a little broken. The clouds were rather random when you shot them, making the level near impossible to do. Some acid on the other level shot through your black walls like they weren't there.
Other then that the game was great. Good difficulty curve, great use of abilities, solid gameplay, fun throughout the whole thing. Would love to see a sequel.
Rated 5 / 5 stars May 4, 2009
Boombaby!
Incredibly wonderful yet challenging game. xD
Except, it kinda makes me a little sick... I mean, spewing then eating it?
*shivers*
Rated 5 / 5 stars May 4, 2009
I loved everything about it.
This game is, in a word, perfect.
Now, before I get into why it's perfect, there's one thing I have to ask: Are you sure you don't have any dangling pointers anywhere? The lag was non-existent on level one, but the game got slower as I went along and by the time I got to the video after chapter five I saw maybe a half dozen frames of it, yet when I closed the window and reloaded the video played perfectly and the next levels were 100% lag free. If it helps, I seemed to notice the most slowdown after I restarted levels (not died, hit the 'r' key).
Now that that's out of the way, holy crap I loved this game so much!
I loved all the new abilities, their rate of acquisition and the fact that they all had their own (near) harmless level designed specifically to teach you how to use them.
I loved the random witisisms from my "WTF? I didn't make any spelling errors!" after level 1 (before I knew what was going on) to my "Holy mother of pearl, only SIX mental breakdowns?!" after the soon-to-be infamous Dive, not to mention the 1-ups and what not.
I loved the way that you're rated on literally everything you do, most especially that that list excludes time taken (I hate time limits in games like this), and that the notion of a life or game over never enters the equation.
This game has it all, from the perfect learning curve to the interesting, challenging levels, to that one level that makes you want to pull your hair out, to the exceptional conclusion that ties it all together in a perfect manner then gives you the bonus at the end.
There is only one thing that nagged at me throughout this game - I would have liked the ability to trickle my puke rather than having to blast it out. This would have come in handy when trying to fill up pools, for example.
In conclusion, thank you so much for delivering this spectacular experience. I'm very proud to have earned the medals I've discovered thus far and am hoping there's others that I haven't gotten yet so I can come back and poke around for them (it'd be a shame if all those rankings went to waste ;D ).