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Epic Battle Fantasy

rated 4.33 / 5 stars
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Adventure - RPG

Credits & Info

May 1, 2009 | 6:38 AM EDT
  • Frontpaged May 1, 2009
  • Daily Feature May 2, 2009
  • Weekly 3rd Place May 6, 2009

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Beholder 10 Points Slay the tentacle beast.
Defender 10 Points Slay the sentinel.
King Slime 10 Points Slay the giant slime.
Mecha 10 Points Slay the giant robot.
Regice 10 Points Slay the Pokemanz.
Goku 50 Points Slay your undead god.
Warrior 50 Points Beat the game on Normal difficulty.
Hero 100 Points Beat the game on Epic difficulty.
Knight 100 Points Beat the game on Hard difficulty.
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Author Comments

Make sure to go play the 2nd game as well!



Rated 3.5 / 5 stars


Decent game, a little boring because it's repetitive, but funny and had it's moments. Needs a little more to keep my attention.


Rated 4.5 / 5 stars

sweet game

great game just one thing it would be better if u traveled more in the game thats my only complant btw i lol'd when i clicked on her boobs


Rated 1 / 5 stars

can be improved

good game but no story line, no character/skill building, and insufficient pause points to heal party.

there must always be a choice of whether to continue on to the next enemy or stop and recover first.

last of all. no save mode.
kinda annoying if uve gone 3hrs into teh game and die eh?


Rated 5 / 5 stars

Very well done

i first beat it on ez mode, and was hooked on it, then i played and beat it on normal mode, and was still as fun as the first time i played it, without me noticing it, i think i spent like 3-4 hours playing it lol, and zombie goku, took like 30 mins for me to beat on normal mode too, lol. Anyways its a really cool game dude, hope u make more.


Rated 5 / 5 stars


I love everything about this game. The progression of the difficulty is dead on, the way tactics are incorporated to allow a player to either be good or to suck at this game is awesome, the little emoticons upon damage or winning are so cute and the ending just make me laugh out loud.

All that being said, I wouldn't be doing my due diligence review wise if I didn't point out a few, very minor and nitpicky things I noticed while playing:

I'd rather have seen a graphical representation of buff strength, like a number it's raising my stat by rather than just a faded icon once it passes below a certain point.

I would have liked an ability to apply a damage over time effect (like poison) to the enemies. It would have made those long segments where I was having to buff, heal, regen ad nauseum a little more bearable if I'd had a DoT ticking away.

Perhaps if the players had had names rather than just P1 and P2? While I'm on the subject, it would have been nice to be able to target my players with friendly spells by clicking on those names or their health bars in addition to the players themselves.

I would have liked to always be able to see the enemy's hp, not just when I was actually doing damage to them.

It would have been nice if the girl had had a "temper" like ability that raised her magic attack. While I'm on the subject, how about a scan type ability so I can see monster's elemental weaknesses, etc.?

The spell healmore may have been better named healall?

It would have been nice if it were more obvious which of my abilities were affected by magic power and which by attack power.

What if single target abilities skipped the target selection process when there was only one option?

Finally, the game seemed just a hair too long. Maybe if one boss (and associated trash enemies) were removed?

In conclusion: thank you for this fantastic game - I've had a blast the whole way through and am very much looking forward to continuing on to earn the rest of those medals. Though I do need to express my fear that one of the secrets may be to defeat the game without using items. I can see how this would be possible if it were not for Goku's ability to seal both my players... Just a fear of mine...

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matt-likes-swords responds:

Thanks for the review.
Already got plans for a few of those changes.