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: Gamer gets an invitation to visit a strange cottage. The cottage is full of various riddles and conundrums, featuring the game story. According to the invitator's plan, the gamer has to assembly a device, producing a magic drink.
The parts of the device and some active locations can be found by means of a magnifying glass that appears in inventory on the one of the first screens.
Clickable space is large enough to find (40x70px , to the right of the mansion, near the bush). This space becomes active after reading the diary in the inventory (by the way, it's almost the last time when pixel-hunting is needed, all the other active objects blink when using magnifying glass that appears in the inventory after being found on the cottage's sill).