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UFO Assault

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Author Comments

Move your craft with the arrow keys, space to shoot, p to pause. Click speaker to turn sound on and off.

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Eh...

Need's alot of work. Buggy, stupidly large collision range, and boring after about 10 seconds.Keep working and don't expect much from this submission. It's prob gunna get blammed, just saying. :/

Meh

Hittesting is not very accurate and the enemies overlap each other. If you want to correct the second problem, make it a 3d game lol.
This is just like Asteroids. Replace the UFO's with rocks, and whenever you hit them, they will split.

Meh

Needs a lot of work. Collision detection is poor at best, and the enemies spawning on top of you is just flat out wrong.

The game itself is also fairly dull. Try adding in different levels or other features.

needs work.

the collision area is larger than it needs to be, i lost a life from a near miss. also, enemies should not be able to spawn on top of you.

Not bad overall

the only criticism is the hit test is not very accurate

i wasnt near a ufo and i died =/

and the moment the game started i lost a life lol

but not bad

keep it up

egdcltd responds:

Although the hit detection was improved, it still isn't brilliant. Next version, if any, will be in AS3, and there are some better hit detection classes out for that.

Credits & Info

Views
4,864
Votes
7
Score
2.45 / 5.00

Uploaded
Mar 9, 2009
10:43 AM EDT
Tags