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Uploaded
Jan 29, 2009 | 1:36 PM EST

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Author Comments

Ok so I was in Sound For Games lesson the other day an it were shit. So I opened Flash an threw together this little Meat Boy-lookin platformer. It was just a square that could wall-jump. Then I made the camera follow the guy up an I thought OH, WELL NOW THIS KIND OF LOOKS MORE LIKE GRAVITY HOOK.
So I basically took the Meat Boy wall-jumping platformer and the Gravity Hook infinite-loop and smashed them together to make a new skill game. I called it Mighty Tower.

It saves your score.

I guess this is redemption for anyone who got annoyed over Duck Sim.
Actually no- It's not.

Reviews


SpikeyBiscuitSpikeyBiscuit

Rated 4 / 5 stars January 21, 2012

So hard to control

I have no idea why but I seriously failed at this game. After about a dozen attempts I only made it 59m, and then gave up.



PrimalmoonPrimalmoon

Rated 4 / 5 stars June 19, 2010

Meh

I agree with some others that it feels generic. Not enough done to make it your own.

And the one thing I can't get over is why the camera is rising on its own. Is the tower sinking? Do I have a time limit? The impression I was getting from the opening was that I just need to get to the top, none of this evil race against the clock stuff.

And in response to the review below mine: You realize that a) This is by the author of Quick Sand, and b) This came out in 2009, well before he made Quick Sand, right?


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XRockoXRocko

Rated 4 / 5 stars January 29, 2009

unique

quite liked it :) had me playing for a bit,. but kinda got stuk on 91metres,. maybe it's just im rubbish :),.. the bottom of the screen killer thing seemed a bit to quick at that stage,.. but i'll go back and give it another go at soome point :)


I-smel responds:

I might actually reduce it.


themanthelegendthemanthelegend

Rated 4 / 5 stars January 29, 2009

good one

its challenging for such a simple game.


I-smel responds:

Yep.


OnroncOnronc

Rated 4 / 5 stars November 14, 2010

Great controls, Rly short

The whole controls thing feels great. All I have to say is it might be better if you had to press jump each jump, and couldn't just hold it down. This game is fun until it's too hard to get any further.
The mechanics are good enough that you could make a whole set of levels for the little guy.


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