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Landscape Generator

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Author Comments

This is not a game, and it is not really even a toy, either. It is not just a demo, though; it is a finished product of a generator which, like the physics engine that I made which powers it, could be used for many other things. If I was to put a name to the type of thing this is, I would say it's most like a tool or engine it itself.

There are first randomly generated points created using sin(). Ramps are then created from point to point, creating the appearance of a single curved line. The physics engine takes care of the rest.

This was written in AS3 and takes place on a single frame.

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A good game you can make

Using this kind of thing, you can make a game. But instead of having the landscape pre made, we get to draw it ourselves in such a way that makes all of the balls roll into a designated area, such as a box or a hole.

amazing for what it is

Great physics engine, but you need to turn it into a game before NG peeps will think anything of it.

Balls on a line?

Let's just say, not entertaining or remotely interesting... just dull.

Keep up the good work, whatever that may be.

Good start

Looks really neat. I've always been interested in physics engines and their roles in games or even A.I. Cheers.

Nice

I liked the physics behind this game/toy/tool/engine thing. Need to do more though for a good score on here though. I could be wrong though and you get great scores but this is just my opinion. By-the-way how do you get started in this kind of thing? Working with or creating a physics engine? Anyways, I thought it was good. Keep up the good work. Late.

shaymus22 responds:

It's kind of hard to answer that question entirely, but as far as making an engine that I can scale and use for many different projects, the major breakthrough was this line of code:

include "engine.as";

Credits & Info

Views
6,031
Faves:
1
Votes
9
Score
3.12 / 5.00

Uploaded
Dec 29, 2008
4:02 PM EST