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Hello world! :) This is my first flash game. Feedback welcome--if not for this one, then the next one. :)
Click on an intersection to rotate the ice blocks clockwise; Shift-click to rotate the ice blocks counter-clockwise.
Connect 3 or more ice blocks of the same color to clear them.
New ice blocks grow periodically off of the old ones (see the timer in the bottom right). If the Ice-9 grows _past_ the edge, all is lost!
Note that black ice blocks are immobile and can not be destroyed.
but I found the block movement controls so confusing and difficult that I gave up. You'd have been far better off going with drag and drop with a few rules as to where you can and can't drop. Yes, I know I'm opening myself to charges of idiocy - the old if you'd only spend two minutes figuring it out you'd see it works -- but my advice is: a players first experience with a game oughn't be frustration with such a basic element as control. Not to be a dick or anything, but its a crucial design principle.
I appreciate the feedback. I don't want to change the movement mechanic with this (maybe next version), but I'll keep my wheels spinning for a way to make the same mechanic more intuitive. :)
At least to my knowledge. I like that! Also the updated visuals help. (the arrow - that was much needed ;) )
In the comments earlier, a level jump: I think he means like a message saying "Level 2!" and that doesn't necessarily have to stop the pace of the game -- it could be a very quick screen splash and then quickly move off the screen. I've seen that in a few "fast paced" games. :)
Very simple, no doubt, but fun to kill time with. Maybe high-scores? At least locally maybe?
high scores... should kick in when you die--but I do need to integrate those better (right now they take a while to load and then overlay the main menu).
level jump--GOTCHA. yeah, that would be nice. I'll see how much love this game gets and either go back to it, or just keep it in mind for the next. :)
Yay updated visuals! And LOL hello!
not bad, but has major flaws
the problem is the controls and the time limt come togather.
i mean you could either give it a simple controls like click on the item with the mouse and then click where you want it to go replaceing other blocks,
or leave the rather coplicated controls and get rid of the time limit, it's very hard to think with such coplicated contorls when you've got to be fast.
that's it, overall a nice little game that could do good with some improvment
Much appreciated. :)
Nice and original game...well at least I've never seen something like this, there could have been more animation, like maybe to rotate the bricks or something huh?
Pretty good overall though, I liked the art.
Yeah, I wanted to do a pretty animation on the blocks--I have a feeling that might have taken me as long as the rest of the game to pull off, plus I was worried that any time spent waiting for the animation to finish rotating would get in the way of actually doing the next rotation.
But something to keep in mind. Thanks! :)
Simple concept, good game. Liked the music.
Physics platformer with time-portals. One place - two times and different level geometry.
Help Chase find new love
Defend an arctic base on the frozen moon of Jupiter
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