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Keyboard ActionHero

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Author Comments

Controls: Keyboard

Featuring ActionHero, the obssesive compulsive superhero made of magical cleaning fluid in a tube. Defeat filthiness by cleaning dirty keyboards while learning keyboard-character placement. Co-op friendly!

* Featuring ActionHero, the only tube container superhero for hire
* defeat dirt and filth with your keyboard character placement memorization skills (phew!)
* Face three vicious enemies with different strategies to defeat them
* catch the floating health powerups to restore health
* Open stages means freedom to take on the Dirtiest keyboard in the world!
* Random dirt and enemy generation for maximum replayability!
* ActionClean, ActionStomp, ActionJump your way to a more tips.

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confusing and hard

Very Original

Never thought this thing I type on everyday could inspire a game! hahah! Very cool concept going on here, making the mundane task of getting bits of Cheerious, sticky puddles of Cola and bits of whatever your eating enjoyable and an adventure in itself. Keep it up! and looking forward to future releases!

cavalcade responds:

thanks for that glowing review man! we have plenty games more unique and enjoyable than this. looking forward to creating them...thanks for the encouraging words!

Awesome

not bad. great work.

cavalcade responds:

why so low? hehe. thanks for taking time to review!

Pretty good.

I liked it, actually. The controls were somewhat sluggish, but it's a very original idea. It's also pretty hard in single player to control the hero and type the correct keys at the same time.

I like originlity in games!

This game is pretty awesome, conceptually! It deserves a higher score than it has...

The graphics could be a little better, something like Yoshi's Island - colourful, and lots of character...

I really enjoyed the gameplay, the only reason I think people are turned off is because it looks a bit ugly. And maybe the controls could be a little faster...

cavalcade responds:

Thanks for the wonderful review! The art is intentional because i wanted the game to be memorable in a way that everytime you see your keyboard you think of this game. So the keyboard has to be photorealistic. and the story has actionhero jumping out into the real-world so enemies has to be realistic too.

The controls are implemented that way (hold direction to move) because jumping is double tap. We had to find a way to let the game distinguish b/n moving and jumping without adding another button.

Please help us promote by forwarding this page to your friends.Thanks! SeditionGames. :D

Credits & Info

Views
9,407
Faves:
3
Votes
14
Score
3.98 / 5.00

Uploaded
Oct 31, 2008
11:35 PM EDT