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Lead the British or German army through the trenches of Europe in this First World War strategy game.
Use infantry, armor and fire support to take control of the ground or bombard your foes into submission.
good idea letting u play as both engl;sh and germans
Moral is an interesting mechanic, but it ends up as an unbalanced piece of crap that ruins the game. My bomb strikes don't do anything for moral, and no matter how many men I kill, these Men just won't stop crying. War is hell
Could be great
A very good athmosphere, beautiful setting and sound
But as for the gameplay, there's too many glitches in the way units engage each other, such as a unit stopping and firing at thin air when they are passed by an enemy unit. That was what cost me the victory in the final stage after 12 failed attempts. 2 healthy units standing one foot from victory, firing at the edge of the screen and giving up after half a minute. Not cool and in dire need of a fix.
That aside it's a solid piece of work.
Ending is terribly one-sided
While I find this to be a unique game thanks to its focus on trench warfare, "the last stand" is terribly one-sided to the point of complete nonsense. The enemy will always bring out a tank but the "anti-tank" weapons rarely even hit them......I tend to take out more infantry than make hits on tanks. If the player loses 1 tank it will cost them 50% morale, but if the computer loses a tank the effect is negligable.....furthermore if one of their tanks dies over a trench it tends to absorb 90% of the players infantry fire.
I honestly like a challenge, but when I waste 4 hours because I lose all morale within 10 minutes when the enemies is ALWAYS above 80% even though its their final stand.......it kinda ruins it for me.
Good game but there's room for a lot of improvment
First of all I would like to say that I like this game. It has a cool style, the basic idea of the game works really well, the graphics are nice (for a flash game) and it's fun to play. That being said, i think there are many improvements to be made.
For the first few levels the game is really fun. You're finding out how things work, you're figuring out different strategies and you're slowing getting more types of soldiers and artilleries. Also, each level has a different set up so you aren't stuck with the same boring map. The man on man combat is fun, and at times challenging, which makes the game enjoyable. I would also like to point out that I think the morale bar is a good idea. You don't necessarily need to take the enemy ground to win. You can hold your ground and slaughter the enemy until they surrender. The morale bar makes the game interesting because you can't just build as many units as you can and send them all across the map. You need more tact than that.
Now for my criticism; I think the game basically fails as soon as tanks are introduced. Don't get me wrong, the tanks are a good idea, but they cripple the gameplay totally. You have to rely on the artilleries to destroy them, which sucks. Even if you upgrade your artillery you need luck to destroy the tanks because when you aim at the tank, or at the path it's going in, the shells usually land somewhere totally different. If you miss a tank you have to wait for the artillery to replenish, which takes time, and even with a fresh batch of shells you still might not hit it.
Instead of fighting enemy soldiers, you try in vain to destroy a lumbering hunk of metal and bolts as it slowly but surely forces it's way across the map. You end up giving up trying to call in men, and instead build your own tank and hope the enemy doesn't hit it with their shells. This is what the game becomes. A race to build tanks and hope you destroy theirs, and they don't destroy yours.
One could argue that you can just set up a custom match and turn tanks off. Although that may be fun for a bit, you get bored with it because you're not gaining anything. You don't get exp. points, so you can't upgrade anything, and you don't advance on to another level. One of the fundamentals of gaming is that you advance further and/or gain something if you keep playing. In the end you're forced to play a fun game that goes nowhere (custom) or a game that relies on basically one strategy to win (campaign).
I once played the last level in which the enemy built 8 tanks in the time it took me to build 2 tanks and a few groups of men. I know the enemy is supposed to have an edge to make the game challenging and fun, but goddamn, cut us some slack.
I think the game would be better if the tanks weren't as powerful and we easier to destroy. Still have the player rewarded with a powerful tank for waiting for the tank icon to replenish, but don't make them rule the game.
I think the artilleries should be more accurate. It sucks only being able to aim at the middle part of the ground and the shells never land where you want. Also, do we really need two types of air shells? You don't need the mortar when you have the artillery shells, especially when the artillery shells work better and replenish faster. I think being able to place your own mines and barbwire would be a cool idea.
Also, I think you could have some more types of soldiers. You could have rocket launcher men that make tanks easier to destroy, or medics who could heal squads of men. You could even have parachute men that you can deploy behind the enemy so you can surround them and attack them from both sides. Also, you could have mortar soldiers instead of making it an artillery. Then they would fire automaticly once you've called them. This would mean more or less explosive power for you and the enemy, and also the ability to destroy them.
Finally, the game is too short. It's not necessarily easy to finish, but once you do, there's nothing else to do. There also needs to be more diversity in the terrains of the levels.
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