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Warfare: 1917

Score:
rated 4.41 / 5 stars
Views:
853,416 Views
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Genre:
Strategy - Real-time (RTS)
Tags:
defense
strategy
war

Credits & Info

Uploaded
Oct 3, 2008 | 7:55 PM EDT
  • Frontpaged October 4, 2008
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  • Weekly 4th Place October 8, 2008

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Author Comments

Lead the British or German army through the trenches of Europe in this First World War strategy game.

Use infantry, armor and fire support to take control of the ground or bombard your foes into submission.

Reviews


valnorvalnor

Rated 3.5 / 5 stars

not bad.

not bad man very original very well made I would advice revamping there A.I a little more to better utilize there support fire. Other than the fact it was a little on the easy side I give it 2 thumbs up on game play and style. If I hadn't been able to beat it on my first run I would had made it a 10... maybe my difficulty standereds are a little high om rts... or I might just be too good(doubtful)... but very good game.



samuelmontaguesamuelmontague

Rated 3.5 / 5 stars

good idea

good idea letting u play as both engl;sh and germans


People find this review helpful!

LordEricDeLongLordEricDeLong

Rated 3.5 / 5 stars

same

Moral is an interesting mechanic, but it ends up as an unbalanced piece of crap that ruins the game. My bomb strikes don't do anything for moral, and no matter how many men I kill, these Men just won't stop crying. War is hell


People find this review helpful!

YamazuyaYamazuya

Rated 3.5 / 5 stars

Could be great

A very good athmosphere, beautiful setting and sound
But as for the gameplay, there's too many glitches in the way units engage each other, such as a unit stopping and firing at thin air when they are passed by an enemy unit. That was what cost me the victory in the final stage after 12 failed attempts. 2 healthy units standing one foot from victory, firing at the edge of the screen and giving up after half a minute. Not cool and in dire need of a fix.
That aside it's a solid piece of work.



MagnusScourgeMagnusScourge

Rated 3 / 5 stars

Ending is terribly one-sided

While I find this to be a unique game thanks to its focus on trench warfare, "the last stand" is terribly one-sided to the point of complete nonsense. The enemy will always bring out a tank but the "anti-tank" weapons rarely even hit them......I tend to take out more infantry than make hits on tanks. If the player loses 1 tank it will cost them 50% morale, but if the computer loses a tank the effect is negligable.....furthermore if one of their tanks dies over a trench it tends to absorb 90% of the players infantry fire.

I honestly like a challenge, but when I waste 4 hours because I lose all morale within 10 minutes when the enemies is ALWAYS above 80% even though its their final stand.......it kinda ruins it for me.