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Happy Madness Day 2008!
"Q" toggles quality.
it was a bit easy
but honestly, i had so much fun. really. that was great. i love that cutscene when the little monitor activated the clown alarm. it really had this marvelous frightening tone. made me think "oh fuck. the clown". i also like how you creatively translated that kind of text effect in the original madness that sputtered text about the clowns program into that little monitor. anyways. very well delivered simple game.
This was a fun game, some great art. But it was a little short, and it lacked on the gore. I wanted to blow the enemies apart. :-p
I thank all you guys that worked on this, Ive been a die hard fan of Madness ever since I watched the first episode by Krinkels. This does a good job of pushing for an adventure version of the games. I had very few problems with the game, (there should have been a few more guns, and jetpacks and such) but it was very well made.
Im not really a fan of adventure, I would much more enjoy an official Madness Interactive 2 with all these characters included.
All the games tom was a part of...
... remind me of snk and neo-geo. I swear when i started playing this felt like metal slug with madness @.@
Great job, definately a lot more than i expected.
It was pretty good, but hard to aim up at that angle to kill the enemies aiming down at you.. though I love how the game looks and feels. Great job.
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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