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The Necronomicon 2.0

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The sequel is now up on Newgrounds - you can check it out by selecting the 'also by this author' in the bottom left.

A brand new version of the card game The Necronomicon, with a new game mode, and full of new art drawn up by various contributors. There are now 30 ranks to beat, and the game ends when either you get to 30 before your opponent, or they beat you up to rank 30.

Bug fixes, game changes and tweaks, and a whole new game mode called Challenge Mode. Defeat the opponent in a series of scenarios where the odds are stacked against you.

Also includes some rule changes and creatures now have additional abilities.

** NEW - . - MASSIVE update to how the cards are dealt out. Basically what happens now in the fix is that you both have a deck of whatever amount of cards are unlocked, and each card will be seen once by each of you. There will be no duplicate cards appearing until your deck has been exhausted and shuffled, and so the only dups you will see are the cards you held from the previous shuffle. Makes everything much more balanced.

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Cthulhu themed flash. The graphics look good for a card game but there could be more razzle dazzle. Gameplay is just like your typical card game with some different rules. If you added many more cards and had a way to play against other players than this would become Top Notch.

This game was part of my childhood, it deserved an even bigger sequel.

So fun! Wish there was an actual physical card game of this.

Oh man, how could I've missed it and not mark it with big FAVOURITE sign? Love this a lot, remember playing it for hours a few years ago...

Appatently I never reviewed the game before, so here I go.

This game easily falls into the top five CCGs on the site. In terms of Strategy games, probably within the top twenty or so.

I encourage people reading this to open the swf file in its own tab. That way, you get a larger screen and can see the cards and their descriptions without having to click on them.

In terms of praise, probably the single most innovative feature of the game is insanity. I have never seen anything like it in a CCG before or since, and provides another layer of strategy.

My only complaints are minor. There are only 36 cards in the entire game. Contrast this with something like HD: Xyth which has over 100 cards per race, and with nine(ish) races this comes to about 1000 cards in the whole game.

Card balance. Yog-Sothoth, which you receive somewhere around level 25, allows you to kill a high-sanity medium-health player in one hit. The AI seems to love using this card. Quite a few attack cards ignore invulnerability (3/36) and defense (5/36). Perhaps invulnerability should've been named "spell invulnerability" or something, considering that's what it really is.

A few minor gameplay issues. Your creatures only attack in retaliation of your opponent's attacks. Almost all creatures' attacks can be blocked with just a little defense, and possibly with your own creature (trivial even in lower levels). In addition to making creatures unimportant, the effect of this is that your creatures just sit around twiddling their thumbs almost the entire match, which is quite a shame.

Nevertheless, the game is perfectly addicting. It's a shame they don't make games like this anymore.

Credits & Info

Views
452,214
Faves:
981
Votes
416
Score
4.17 / 5.00

Uploaded
Sep 5, 2008
10:54 AM EDT