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Uploaded
Aug 6, 2008 | 12:59 PM EDT

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Author Comments

please coment and rate. tell me if anything should be improved or smoothed out.
its a bit short but theres going to be like 6 parts ^^

cheers =]
MADE BY
HIPPYCHEESE
MUSIC BY PARAGONX9 (INFILTRATION)

Reviews


Chibidude5Chibidude5

Rated 3.5 / 5 stars

Nice

This is a decent submission. The art is a little amateur-ish (No offense) but I liked the attacks, one after another, and, I have to say, fluid. But you chose my favorite song on the site for the music, so that helped the experience for me. Good job!



darksteelmyr4darksteelmyr4

Rated 3.5 / 5 stars

Not bad for a first

This was definitely good for a first. Had some cool effects for brush techniques (blurred teleport effects), but too short. As Wiiporter said, don't use the music before even the preloader starts. Try making the lines as thin as possible while keeping them noticeable as well on the stick figures, you may as well of just filled them in. So yeah.

3/5, 7/10



Shadowfax1Shadowfax1

Rated 1.5 / 5 stars

stick figures

first of all make each part for this series longer. also make the stick figures finer i don't make flash but i think you used the brush tool to make them ( could be wrong) try using a differnt tool for it or making the lines thinner if you can.


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HippyCheese responds:

kwl thnx for letting me know, i'll try and make the stickmen better=]


WiiporterWiiporter

Rated 3 / 5 stars

good

Very good for a beginner. Just one thing: don't put music in before the preloader.


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GDaveGDave

Rated 1.5 / 5 stars

.............

I wouldn't be concering yourself with how many parts this will be, It's always nicer to see something short and done with lots of effort than an entire series of what appears to be you learning how to animate by the keyframe. My suggestion is to spend more time on these!

Storyboard > Key Poses > Inbetweens > Timing.

Storyboard isn't essential if you're just 'going with the flow', and I put timing at the end because this is not traditional animation and I find it easier to tweak things globally near the end, rather than spending too much time fiddling with it in the early stages.


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