Globs by JackSmack



Author & File Information


Submitted: 08/03/2008 | 10:04PM EST

File Info: Game | 1 MB | Add Game to Favorites

Current Score: 3.95 / 5.00

508 votes | 4,287 views

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Author Comments

Globs is the most addicting game I have made yet.

It's really simple just click the 6 buttons on the top of the screen to change the color of the Glob in the top right.

When two globs that are the same color touch each other they merge into a larger Glob.

Merge with all the Globs on the screen in under 25 moves to continue to the next level. Do it in under 25 moves for MASSIVE POINTS!

*note* This one is for my wife Jill. (Yes that is her real name.) I love her and I promise to spend time with her now that my silly little game is done. :)

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The people have spoken

Average Score: 8.1 / 10

Score: 7
Bezman

"Great mechanics, flawed presentation."

by: Bezman
date: August 9, 2008

The basic mechanics of the game are definitely fun!

I like the fact that we could concievably work out the optimum path right at the start of each level, yet somehow analysis paralysis never occured for me.

I think a few presentational problems got in the way though.

Firstly - the music. Repetitive and annoying. You did well to have a mute button, but WHY have the music return at the start of each level?

Two - the end-of-level presentation. The doubling of our score should be a real event - cause for some mild celebration. I think it would have been worth putting the score in the centre of the screen and maybe have it double 3x a second, waiting for each move we didn't make. Then we could visually see our score doubling and the payoff would be greater.

I felt that a single undo would have been a good idea - this wouldn't have reduced the difficulty much, nor made it likely that we would play indefinitely. It would, however, have ensured that pressing the wrong button (thus losing the game) wouldn't be the horrible thing it currently is. I don't think this game would appeal to fiero-seekers anyway, given the random nature and the fact that the game never increases in difficulty beyond a certain point - rather it seems like it'd appeal to wanderer-types and I think you should have made some allowances for that.

I did also feel that the transition from one colour to the next took slightly too long at times. I don't think 3s (or whatever it is) is necessary - half that time may have been fine.

Lastly, though I'm not sure if you could do anything about this, there were a few times where I clicked 'done' rather than submit, meaning my score was lost to the electronic ether.

It's a fun set of behavioural rules, but the aforementioned problems keep it from being one of my favourites - as it could have been.

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Score: 7
nick9001

"great"

date: August 4, 2008

its a great peice of flash- a fun and classic idea- that i like! i never give much more than a 6!

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Score: 7
diamania

"Fun"

date: August 4, 2008

I don't find it too addicting, but it keeps you playing for at least 10 minutes. The levels didn't get much harder, you could do this by for example adding more colours later in the game.

Also the game gets slower the longer you play.

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Score: 4
LordFuzzywig

"Unoriginal"

date: August 4, 2008

This game, while fun and addicting it may be, is a carbon-copy of a game from Lab Pixies called "Flood It!". The only thing that sets this "version" apart from Flood It is the score multiplier, the increasing number of "Globs", and obvious graphical differences. The premise is completely identical -- from the amount of moves you have to the location you start in.

Taking that aside, the game is fun, albeit a bit slow to respond. I found myself annoyed with the music (insta-mute) and even more annoyed at all the adverts that littered my window. It needs more polish and needs to bring something more original to the table (special Globs? Power-ups?), and gets a 4/10, 2/5 as a result.

August 4, 2008

Author's Response:

I find it weird that a developer can make a Breakout style game or a Mario style platformer and no one says it's unoriginal but when a developer steps out on a limb and puts a new spin on an idea that hasn't been done in a while people point out similarities to other games.

Really I just want people to enjoy the game, plain and simple. There are more powerups and special Globs coming in future versions and you will see the direction I am going to be taking this. I hope that then you will see that I am working toward a new style of game.

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Score: 8
scahkruhtees

"Hella Fun"

date: August 4, 2008

The game itself is simple, addictive, and fun. If this review was based solely on the gameplay, it would be a 10/10. However, the whole package has to be considered, and I have two gripes.

Bitching Point 1: The Music
It's not particularly great, and I feel that it does not particularly suit the game. Also, if it did fit, I might never know it because the volume is way, way low. Also, despite turning it off with the mute button, it crept back in with each new stage.

Bitching Point 2: The Scoreboard
I managed to play until stage 17 or 18 my last runthrough, racking up a score AT LEAST in the hundreds of billions range. After clicking the submit button after my final round, I was kicked back to the menu screen, and checking the scores showed that there was no submission. I suspect this was because the 'score' field on the leaderboard page isn't set up to handle values larger than a certain amount, probably 999,999,999 by the looks of it. This needs fixing, or the boards are really useless.

But as I said, the game itself rocks. If your wife ever gets bored with you and tells you to go work on your little games, please make an update of this.

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