Score: 7
"Great mechanics, flawed presentation."
date: August 9, 2008
The basic mechanics of the game are definitely fun!
I like the fact that we could concievably work out the optimum path right at the start of each level, yet somehow analysis paralysis never occured for me.
I think a few presentational problems got in the way though.
Firstly - the music. Repetitive and annoying. You did well to have a mute button, but WHY have the music return at the start of each level?
Two - the end-of-level presentation. The doubling of our score should be a real event - cause for some mild celebration. I think it would have been worth putting the score in the centre of the screen and maybe have it double 3x a second, waiting for each move we didn't make. Then we could visually see our score doubling and the payoff would be greater.
I felt that a single undo would have been a good idea - this wouldn't have reduced the difficulty much, nor made it likely that we would play indefinitely. It would, however, have ensured that pressing the wrong button (thus losing the game) wouldn't be the horrible thing it currently is. I don't think this game would appeal to fiero-seekers anyway, given the random nature and the fact that the game never increases in difficulty beyond a certain point - rather it seems like it'd appeal to wanderer-types and I think you should have made some allowances for that.
I did also feel that the transition from one colour to the next took slightly too long at times. I don't think 3s (or whatever it is) is necessary - half that time may have been fine.
Lastly, though I'm not sure if you could do anything about this, there were a few times where I clicked 'done' rather than submit, meaning my score was lost to the electronic ether.
It's a fun set of behavioural rules, but the aforementioned problems keep it from being one of my favourites - as it could have been.