Score: 8
"If that's how it is"
date: June 19, 2009
then I'll review it mainly from a narrative viewpoint. Since that seems to be the actual focus of the game, after all.
The humor in this game was very good. The metafiction was good. But combining them both in this way isn't an idea that I liked too much. The thing is, breaking the fourth wall can seem rather out of place when done in certain circumstances.
Turning a light-hearted and funny game into this might seem like a "surprising twist", but to me it was something more on the lines of "forced". Not strictly bad, but it loses a lot of its effect if it doesn't have any buildup. It's hard to take it seriously when everything was jolly during 80% of the game and then abruptly a character decides to go waist-deep in deep metafiction.
Maybe the autosaving eyes were intended to be some sort of buildup, but even if it was so, it seems barely effective to me; not only was that character recently introduced, but the change in mood (in both him and the game) afterwards was also sudden, unjustified, and more alienating than suprising. Heavy messages collapse due to their own weight if they lack strong pillars built underneath them.
The gameplay and all the rest was very good, which also raises my rating, of course. And I repeat, the game DOES good in both comedy and metafiction (especially the first), but I would have gone for just one of these, since their marriage, although possible, was not that convincing in this case.