Inquisitive Dave by Paranoia



Author & File Information


Submitted: 07/16/2008 | 05:59AM EST

File Info: Game | 5.2 MB | Add Game to Favorites

Current Score: 4.24 / 5.00

6,841 votes | 191,416 views

  • Daily 2nd Place Daily 2nd Place – 07/17/2008
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Author Comments

*UPDATE* - Fixed a bug where you could skip to the boss at a certain point in the game.

Discover your way through a strange world in this epic adventure!

Requires Flash Player 9 or higher, so please make sure you have Flash Player 9 or higher before playing.

CONTROLS:

Movement: ARROWS or WASD keys
Interaction: SPACE, CTRL or SHIFT
Pause: P

Have fun!

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The people have spoken

Average Score: 9.3 / 10

Score: 10
Haseebster

"nice"

date: June 22, 2009

very touching nice game

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Score: 8
willfree

"If that's how it is"

date: June 19, 2009

then I'll review it mainly from a narrative viewpoint. Since that seems to be the actual focus of the game, after all.

The humor in this game was very good. The metafiction was good. But combining them both in this way isn't an idea that I liked too much. The thing is, breaking the fourth wall can seem rather out of place when done in certain circumstances.

Turning a light-hearted and funny game into this might seem like a "surprising twist", but to me it was something more on the lines of "forced". Not strictly bad, but it loses a lot of its effect if it doesn't have any buildup. It's hard to take it seriously when everything was jolly during 80% of the game and then abruptly a character decides to go waist-deep in deep metafiction.

Maybe the autosaving eyes were intended to be some sort of buildup, but even if it was so, it seems barely effective to me; not only was that character recently introduced, but the change in mood (in both him and the game) afterwards was also sudden, unjustified, and more alienating than suprising. Heavy messages collapse due to their own weight if they lack strong pillars built underneath them.

The gameplay and all the rest was very good, which also raises my rating, of course. And I repeat, the game DOES good in both comedy and metafiction (especially the first), but I would have gone for just one of these, since their marriage, although possible, was not that convincing in this case.

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Score: 9
Resultz-May-Vary

"L33T"

date: June 16, 2009

Well Done!
Too bad the last boss has an IQ of 10.

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Score: 10
cna60

"Deep man"

by: cna60
date: June 12, 2009

The end story was what changed it from a humorus story to a very Deep idea of that "Freedom is unevirsealy accepted as freedom by those who cant see the strings" it realy made me think after beating the game how it was right about allways staying on the same path because thats what we where trained to do, we (or at least i wasn't) wheren't trained to stray from our purpose of following our set destiny to the end of the road.

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Score: 9
sumidiotdude

"Really fun adventure."

date: June 9, 2009

You have my kind of humor, and that is a great way to be entertained when playing a game. The graphics were nice and the controls were smooth. It took me forever to beat the wizard on the last level, but I thought it was a ceative way to end it. I like the random captions that you can see when you hit space by an object, most of the captions were so random I couldn't help but laugh. Good job all around.

After getting two of the slices, revisiting the same paths over again got to be really repetitive. It just seemed like it was the same mission each time to retrieve the key slices. Don't get me wrong, this game was great, but I could throroughly enjoy it because of the repeated themes and missions. Aside from that, I did find this game to be highly amusing. Keep up the great work!

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