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Pandemic II

rated 4.43 / 5 stars
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Simulation - Other

Credits & Info

Jul 14, 2008 | 4:57 PM EDT
  • Weekly Users' Choice July 16, 2008
  • Daily Feature July 15, 2008

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Author Comments

Big News: Pandemic 2.5 is in development for iPhones everywhere! Find out more on my site!

Finally after months of development and balancing and testing, Pandemic II is here! I've tried my very best to ensure the game has surpassed the original in every possible way. Now its up to you to evolve your disease, infect mankind and kill them all!

**updated to version 1.16: bug fixes and tweaks based on user reviews**

Online guide and tutorial videos are available from with in the game, and it is HIGHLY recommended you watch the video tutorials.

edit: Thanks to the staff of NEWGROUNDS for the front page!!

Special thanks to the great guys at Crazy Monkey Games for sponsorship. And special thanks to Globex Designs for the music. Developed by Dark Realm Studios.



Rated 3 / 5 stars

It's all luck.

Great (original?) concept, great interfaces ect...

..but the game ceases to be fun the minute you realize that the game cannot be won by carefully executed strategies. As I said, it's all luck. There is absolutely no way to prevent at least one of those pesky island countries from closing transit, and afterward, no possible way to spread the disease there. If you manage to spread the disease to every single country, you're a very lucky person. I personally created a disease (parasite) whose origin was Madagascar, had no symptoms or anything (zero visibility) and when it started to spread the reaction by the governments was EXACTLY the same as when I made a visibly apparent, lethal virus. Actually that one managed to spread to every country besides Japan, while the nonlethal parasite managed to fall short of infecting FOUR countries...

That pretty much makes this game a failure as it is. I hope you'll update this; it has potential to be so much more.

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Rated 4 / 5 stars

Glitches ! many and heavy !

This is a good game, with lots of potential , but it has many glitches, ill only talk about one that i see the most annoying and frustrating:
I was virus twice, i infected almost all the world except America, thing is, at start of the game i was getting around 4-5 upgrade points , after that i was getting 1 each time, and like whats with that?i chosen virus cause its the fastest upgrade, and it kinda ruins the class

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Rated 4 / 5 stars

Only problem

The only problem i found was that Greenland's ships kept moving around the map even tho there was no other docks left apart from Greenland's which was kind of stupid and annoying and when Greenland died then the hospital remained online whats up with that lol apart from those two problems it was a great game


Rated 1 / 5 stars

If only...

...the whole thing was based on your choices instead of prefixed action by various governments this game will be a total success.

But the madagascar closing port for a parasite-bacter-virus that does NOTHING except spread, makes all the game a failure on all the fronts.
A game that forces U to start from a place to win, otherwise you'll NEVER win, deserves to be buried under tons of blame.

Redo it and maybe it'll be a 10

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Rated 4 / 5 stars

Entertaining game, really no strategy and all luck

After reading many other user's reviews, it seems that most of the changes have already been stated. However, I'd like to put in my two cents.

The game is very random sometimes, I did an experiment with selecting parasite, removing all of the symptoms and put no transmissions.
However, the parasite I was using still spread, and while none of the transmission sources were selected, all nations shut down airports, borders, seaports, etc...

Not only that, while I realize it might be game breaking in some effect, but a country doesn't burn bodies for a parasite that causes no symptoms or harms the host..

It was just frustrating is all, and I have also experimented with other settings and found out that infection/alarm to your virus/and the spread of it is reasonably random.

Please change the percentile chances to be more based off skill than luck.

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