The Tutorial Collab '08 by Depredation



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Author Comments

Look, Learn, Enjoy.

13/4/08 - I've added a donation button, any donatees will get a custom sig if they want one ;D. All donations will go to a new site or to the authors of the collab.

The Tutorial Collab '08 is the largest, most informative flash tut to date. With over 80 subjects, by 33 different authors, there is always something to learn. It covers the very basics, such as buttons, right up to the more complex sides of flash such as 3D and BitmapData. There are also numerous tutorials on AS3 for those of you looking for somewhere to start. It's not just all code though, there are tons of art tutorials to keep busy with! With over 1500 pages of information, there is something for everyone.

If you notice any glitches or errors in tutorials, please pm me or leave a review, it would be greatly appreciated. All reviews will be responded to, and it's always brilliant to hear peoples ideas!.

Special thanks to ShirkDeio, for the brilliant custom track. Make sure to check out all the amazing artists who let me use their music in this.

Enjoy.

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The people have spoken

Average Score: 8.7 / 10

Score: 5
Osmannyness

"Says i dont have flash?"

date: June 30, 2009

It says "You don't appear to have Flash installed. Click here to get it (it's free)".
I have Adobe Flash Cs4 wtf >_>

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Score: 7
PyroSpriteProduction

"FIX IT!"

date: June 15, 2009

So many glitches. Looking up patterns and brushes and it shows buttons.

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Score: 8
Bovaz

"glitching around"

by: Bovaz
date: June 12, 2009

Action scripts -> functions
on page 5, where a function to move a movieclip left and right is shown, i think the values actually used need tweaking, because the clip in the example has its left boundary in a position more to the right than its initial one.

Art and Design -> Patterns & Brushes
on the first page, when i click next it sends me to the buttons tutorial

Art and Design -> Glow Effect
(Not a glitch, just my opinion (i'm boasting about something i learnt today)) last page, when it explains the pulsating glow. With a little scripting you can use half the frames and only one tween, basically playing it backward when it ended on frame 20.

I must admit i didn't watch every single tutorial, but as far as i can tell this is a pretty useful reference. Maybe not too much so for the scripting, because in many places it wasn't AS3, even though i think the scripts can easily be ported to the newer version.

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Score: 7
asgrunt

"as section could be optimized"

date: June 11, 2009

The idea to do a tutorial collab is great since you will get a whole bunch of code with explanations so that you can start immediately without using a book. The subjects discussed are well choosen. However, the quality of some of the tutorials could be better. Some even are wrong.

Actionscript overall: somewhat outdated coding style: uses object scripts instead of frame scripts (or even better: just one frame script); makes code hard to maintain since there are too may different places you have to take care of. First tut could be on some kind of framework for a better coding style.

To give some examples:
- loadMovie: mentions only the global function, but not the mc.loadMovie method (which is handy since you won't be able to forget the target - its simply the object that invokes the method); very important: there is no info on how to control the loading process. How can you then code user interaction with the loaded content (i.e. a gallery with clickable images)? At least it should be mentioned that sometimes such a control is necessary.
- platformer: somewhat unusual coding, does not work
- variables: "Local: these variables are only present in the function" - not exactly, since every variables that is declared with var is automatically a local variable. It can rest on the timeline without being part of an event. In fact, what that tutorial describes as a timeline variable is nothing else then a local var. And even better: a local var declared on the timeline acts almost like a global one. You can acces it from every other instance simply by its name (only exception being swfs loaded with loadMovie). This is true as long as you use frame scripts (one more advantage of frame scripts compared to object scripts). Not mentioned is an important difference between globals and locals: globals can't be declared with a specific data type. Confusing: the page on strict data types seems to imply that there are only three data types for vars. Is Array no correct data type? Or BitmapData? Or any other class in Flash? And deleting vars is useful since it is kind of garbage collection: get rid of everything you don't need any longer. If you talk about variables it would be nice to hear something on constants, too. In the code on the tank movement there are even some constants used. Also that code should be optimized (i.e. the declaration of cannonratio in the onload is never used. Instead cannonratio is again declared in every single enterFrame - which makes no sense because it always has the same value. Despite talking about strong typing all vars are untyped).
- bitmapdata: include flash.display.bitmapData gives an error (use import and classes always begin with upper case). The code provided does never work, all examples are simply a list of some of the BitmapData.methods without any real explanation. Not very useful - sorry.

Don't get me wrong: I appreciate all the effort that went into this collection of tutorials. It took the authors a lot of time. But if the collab should be useful especially to people who are starting to learn AS, it should be as correct as possible. I am doing lectures on Flash and coding for more than 8 years now and I know how frustrating it can be to follow good-intentioned but wrong or misleading instructions. I hope no one feels offended by the post (that was never my intention so I apologize if the comments sound unfair or offensive). The comment should be seen as an encouragement to do another collab with an even better quality control since newgrounds is for many people an important source to learn Flash.
Hopefully you get the point despite my poor English.

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Score: 10
mrfry

"well"

by: mrfry
date: June 2, 2009

Its doing what it was made to do- show peaple how to make flash P.S. why would a flash tut have music??

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