Score: 2
"Bleh."
date: April 9, 2008
This isn't, for me, a terribly interesting concept. Bland art and entirely uninspired gameplay did not help.
The game was buggy. The words 'Medium' and 'Hard' were mangled on the selection screen, and neither of those modes worked, instead simply presenting a white screen with a red cursor.
As for gameplay in 'easy', I will say that simply making the computer slower than the player is probably not the most optimal solution. This places the computer in an advantageous position much of the time when the new object spawns far from the player, as the computer is already very far behind and thus, closer to the new object. I assume in higher difficulties the computer would become faster?
If that is the case, perhaps look at the way the computer tracks the object rather than how fast it moves. Even more erratic movement in easy, becoming more and more accurate as you progress through difficulty levels. Perhaps change the 'inertia' the player feels based on the difficulty level as well.
All in all it seems like you spent a lot of time on this, but the flaws FAR outweigh any positives. In any future versions maybe you should consider powerups, weapons, environmental hazards or -anything- to make the gameplay more complex than 'get the object'. Simple is surprisingly hard to accomplish in games, especially in a genre as done to death as this one.
April 10, 2008
Author's Response:
Yes, i was going to add power-ups, i even did at one point but so many problems came up i thought it was best to leave it out. I think you've gave a very good review.