Tainted Kingdom by Krinn



Author & File Information


Submitted: 04/07/2008 | 07:11PM EST

File Info: Game | 6.7 MB | Add Game to Favorites

Genre: Strategy - Other

Current Score: 4.27 / 5.00

5,430 votes | 152,299 views

  • Daily Feature Daily Feature – 04/08/2008

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Author Comments

Instructions are in the game. Game saves automatically.

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Hey guys, after several months of production we present you 'Tainted Kingdom!' This strategy game includes 10 missions, a fully animated and voiced storyline by Will Arbuckle and Andrew Dennis, and epic original music by David Orr.

If you want to give constructive criticism please label your comments with either "COMPLAINT", "SUGGESTION" or "BUG." It helps me sort it out faster. We DO read all comments and try to respond to as many as possible!

Please enjoy the game!
<3 Krin

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HOT-KEY GUIDE:

1: Knights
2: Hunters
3: Priests
4: Crusaders
5: Royal Guards
6: Hero Unit
7: Healing Blast
8: Defense Tower

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ACHIEVEMENTS GUIDE:

*Swift Victory: Complete Mission within the days specified.
*Master of Tactics: Complete Mission without using a hero.
*Deadly Commander: Earn both 'Swift Victory' and 'Master Tactician' at the same time.

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The people have spoken

Average Score: 8.6 / 10

Score: 10
Alphaman34

"A perfect game...!!!"

date: November 7, 2009

It was: great, awesome, good, perfect, in some parts funny, not very difficult ( in my opinion )
and...LOL!!!
AWESOME GAME!!! LOLOLOL!!!
Play it now...! = )

When I played it at first...I was excited!!! I repeat: PLAY IT NOW GUYS!!!!!!!!

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Score: 10
maurote

"Entertaining"

date: November 5, 2009

Nice game! I spent all the afternoon playing it! it was very entertaining and not so easy either difficult.

Are u gonna make a 2nd part?

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Score: 10
TurboStar5

"fun"

date: October 31, 2009

super cool

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Score: 8
Phisohex

"Suggestions, and a glitch?"

date: October 30, 2009

Very good game. The plot was actually pretty interesting, and I only watched half the cut scenes! A couple suggestions to make, you may want to have the computer react faster in the beginning, since every time I started a game, I would spam 3 of the guys on horses and take off 3 base health points instantly before the computer could do anything. Another suggestion is for the ranged units that build to to be able to help out with their bows/staffs, or be able to do magic assists, although this poses a problem in itself if the computer is spamming units and they get a bunch of ranged built up behind a strong melee. Another suggestion is that when a unit crosses the line into the enemy base, it be returned to the player. This would speed up the process of taking over bases after successfully beating the computer's forces. (However not the reverse where the computer gets it's units back as then the computers would be destroying us on every defend for X amount of days).
There may be a glitch in which the computer, if they turret up, will attempt to send units behind the turrets which won't appear but still take off a unit point for the computer to send (I.e. 12 to start, 3 turrets = 9 left, 9 failed attempts at sending units, 0 units left).
Apart from this, great game! I look forward to the sequel.

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Score: 0
IsaacKawasa

"Stupid."

date: October 18, 2009

Another stupid "Bowling game."
Why the hell would you make something stupid like this?
You make me angry just like any other "tactic" game like Command and Conquer or Red Faction" Gurilla.
Yea, I spelled them wrong. So what?
Here's what's wrong.
You made lanes, which isn't all that bad but idiotic in it's own sense. You have a knight in all three lanes fighting another knight, so why would everyone line up behind those that are fighting? Why not.. step around, or join in on the fight and out number them? What I'm saying is have units team up on an enemy unit already in battle, or switch lanes.
A knight fighting another, with a guy with a rifle/crossbow behind them. What's he doing, watching them fight? Why not get a bag of popcorn and pull up a chair?
NO! You get in there and shoot the guy from a distance. It's called "Support"
Priests... fighting. Using magic? Stupid. In every sense of the word. He's a priest. PRIEST! Not a friggin white mage from Final Fantasy. Priests are meant to HELP people. HELP NOT KILL RETARD! have him maybe in the back providing gradual regeneration to those up front? And if he DOES have to fight.. have him die in one hit? Or maybe provide 1-2 points of damage from hitting them with his staff.
Awards? Okay. sounds good.. wait, this is the same as level one.. and level two.. and level three.. and level four.. GOOD GOD MAN HAVE SOME VARIANCE! Maybe.. defeat the enemy without losing a base.. or Win without building more units. AND HOW ABOUT DESCRIBING CULTIVATE? OR MAYBE MORE OPTIONS! OH! HERE"S ONE! STATION UNITS TO.. what are they called? BASES? Doesn't look like a base. looks like units getting into single file line for a stretch of open land. BUILD A FRIGGIN BASE THERE! maybe archers on the fort walls for defence, and have the attacker try to bust down the wall. Cause i don't get that about these bowling games. If they're attacking a base, and are capable of damaging it.. what happens then? Does it die of a heart attack? Does the base defences kill him? And even then.. what the frick about the people back off screen.. the so called units on standby? What the hell happens? Huh?
You got the right idea.. just a stupid conept of units and all that.

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