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Uploaded
Mar 31, 2008 | 9:08 PM EDT
  • Daily 2nd Place April 2, 2008
  • Weekly 3rd Place April 2, 2008

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Author Comments

Update: Balance Issues improved / Music Loop Fixed / Fanservice Engine Optimised
IndestructoTank A.E., or Anniversary edition, is a remake (with extra features) of the Flash that made my name, 365 days ago today. This is for all the fans who have helped my submissions over the years, and especially Tom Fulp for propelling the original IndestructoTank to its pedestal heights back in March 07 with his kind frontpage words which exploded it's popularity, and Armor games, who paid out the big bucks when it came second in the big Armor Games Summer 07 competition and eventually lead to me being hired full time by them to do something I love doing and would gladly do for free!

So have fun, and strap on your IndestructoBelts, it's a bumpy ride for sure!

Reviews


ChaosProdigyChaosProdigy

Rated 3.5 / 5 stars

A pretty good Anniversary

This edition of IndestructoTank is really satisfiying. The gameplay variety was there and the graphics were nice. The controls seemed pretty "floaty", but I think it's just me. The only obstacle that are a big concern is the enemies' rate of fire. The enemies don't really appear and fire as much when you're at a high level, making it difficult to advance. Oh, and it would be nice to have the option to turn off certain audio (the music)



frankyboy7frankyboy7

Rated 5 / 5 stars

good

i love the indestructo tank seires but you could make the game better by letting you hit the ground before running out of fuel and exploding i the amount of time i have faild mid huge combo lol but thanks for making it and keep it up



JheroJhero

Rated 4.5 / 5 stars

good job

this game is awesome the only downer is you lose gas in the air please fix this in your next release as it will make the game far superior to others. thats all i can say about it really great job thanks for the game



Art-of-PossibilityArt-of-Possibility

Rated 3.5 / 5 stars

one improvement would make the game much better

When I am in the middle of a big chain and I think that it is unfair that you can run out of fuel in the air. I have a chain of 25, that would give me enough experience to move to the next level but you don't award the experence until you land. I think you should award the experience as it is gain as opposed to when you land.



killerliketokillkillerliketokill

Rated 5 / 5 stars

very nice

its a very good game and ive already played it several time:)