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Credits & Info

Dec 28, 2007 | 8:55 PM EST
  • Weekly Users' Choice January 2, 2008
  • Daily Feature December 29, 2007

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Author Comments

Dear Human,

Zombies. You've shot them, stabbed them, sliced and diced them. Today I put you in the shoes of a Zombie. Fight for your life in this crazy and twisted world.

After two solid months of production, we present to you this epic interactive tale of Sonny. I hope you like it!

- Krin

PS: I encourage everyone who has something to say to leave a review. I read everything, though I might not reply to all. If you have suggestions, ideas, go ahead! These games are made for YOU, people!


One last note: If you really like the game, or you need help or get stuck, I encourage you strongly to sign up to our forum:

You can discuss builds and tactics, or make suggestions (that actually get listened to!), and stay informed about the progress on our future projects! See you there!

USEFUL LINKS! Have a look at these if you need some help:

Ability Guide ( m/viewtopic.php?t=658)
Team Mate Guide ( m/viewtopic.php?t=662)
Game Walkthrough ( m/viewtopic.php?t=703)
Zone 4 ( m/viewtopic.php?t=723)
Guide 'n Build for Guardian ( m/viewtopic.php?t=732)

Note: Remove the space between "foru m" so it says "forum" instead.

Also you can check my Profile blog for tactics for Zone 4 bosses.


UDPATE (NOW LIVE!) Game has been patched according to user suggestions:

- Battles now run significantly faster.
- Block can only be used twice on your bar, but the cool down has been decreased.
- Paladin's Shield now has a much longer cool down.
- Rock Golems can no longer use Suppression. Health decreased, damage increased.
- Blade Shaman's heals now have a larger cool down, and he can no longer regen focus.
- All the audio is now in sync with the subtitles.
- You can now Re-Spec 5 times a day instead of once.
- Veradux's "Re-Energize" ability now only applies a buff that restores 10 focus per turn, so when he casts it on a target with full focus, you still get 90% of the benefit.

Noted Criticism (But will not be updated for Sonny):

- More sound controls
- Manual control over AI
- Item bug in inventory
- Smarter AI
- More animation variety
- Better storyline
- Non linear gameplay
- Better Cutscenes
- Better AI
- Better AI
- Better AI
- Better AI

If you guys see any more bugs or have things to criticize do tell me!



Sry caps... You were saying? :D


Super Final Thought: So many reviews are coming in now! I can't get around to answering everything like I used to be able to... I still read and note ALL reviews and criticism though, but if you want to hear answers from me directly best ask me in the forum where I can answer to batches of people at once, and other people can answer your questions too.

That's it! Just have fun and take it easy :D
- Krin

PS Webmasters: Whoever wants to host this game on their website can download it here: e-website-games/code/505/



Rated 5 / 5 stars

Holy shit,,,

This game is fun and addicting. I just went to test it out and see what its like, and I've been playing for three hours now, and I'm still not done, Good Job, you deserve the second place spot,


Rated 4 / 5 stars

great game

but i didnt like the random rockstar in the 3rd area. kinda threw off the feel. still not finished with it though i just died :D otherwise awesome job


Rated 4.5 / 5 stars

Nice but not mac compatible

I just wanted to write to say it doesn't work on macs tried it on 4 different ones (with all different browsers i had) and it doesn't work with them. Anyways i played as much as i could on windows and it's really good from what i've seen so far anyways just wish i didn't have to restart my computer every time i wanted to continue the game a little bit more.

Krinn responds:

It should be Mac compatible. Anyways, I'm getting a Mac soon, so I can test it for Mac users in future releases.


Rated 5 / 5 stars


This game is ridiculously, RIDICULOUSLY good!

The graphics were very smooth and impressive. Simple enough as they were, everything was done correctly and fluidly, right down to the casting animations and the shield hits.

Ambient music set a good tone for the game, well chosen. The battle sequence music was direct, but not overpowering or annoying. Never seemed to get repetitive.

Storyline very well drawn out, and a very interesting twist on the zombie genre. Unique and effective. I agree with some of the earlier reviews, I'd LOVE to learn more about the blind man and the back story for Sonny. Optimistically looking forward to a sequel, if not for the sheer gameplay, but for the storyline continuation/enrichment.

Gameplay itself was uniquely designed. Not sure if I totally enjoy the 4th stage time delay/urgent choice mode, but it puts a very interesting twist on what had by then become a very user-end automatic fighting style. The fights, as with most turn-based RPGS, had the chance to fall into monotony, however the need to constantly re-spec your character based upon your opponent made things constantly interesting. Full marks in this department, especially for the 4th stage bosses.

As far as everyone bitching about the A.I., I fail to understand why. Although they are stupid at times, its a FLASH GAME! Big studio-big budget games that require 8 gigabites of disk space and a DVD to play still have A.I. that make stupid decisions. For packing all this into a filesize under 10mb, I think that you did incredibly well with the A.I. If you bitch about the A.I., deal with it, they dont get much better than this for flash. Period.

Constructive criticism:

Lots and lots and lots of skills, most requiring pre-requisite chaining. Not many skill points. This coupled with the fact that the majority of the skills that brought me through the entire game (still stuck on the last lvl4 boss mind you) are towards the beginning of the learnable skills makes spending your precious points on chaining towards the later skills largely ineffective.

1 stat point per level. At the beginning of the game, the 1 extra point to deposit in your primary stats did add to your character, albeit a slight addition. Towards the higher teens and twenties, however, your character already has a very high number towards all 4 attributes. Adding 1 more strength to a character with 120 seems rather hopeless. Perhaps a gradual increase to the number of extra stat points awarded for the higher levels will add value to what, in the end, becomes a useless prise for each level.

In conclusion, incredible job. Easily the framework for a platform RPG, if anything a throwback to the glory days of Crono Trigger and FF III. BTW, throw me a comment please, call me a hotdog! It'd make my day! :)

P.S. Stop bitching about the A.I. everyone, its fantastic!

People find this review helpful!
Krinn responds:


I'm glad to hear that you enjoyed it! Thanks for playing :D I know I've built up quite a mystery with the blind guy and the zombie incident, but I don't think I ever intended to explain it. I wanted to use a Kafka-esque storytelling mechanic, where there is an extreme situation, but the cause goes unquestioned, and we only focus on the effect.

I'm glad you liked the Zone 4 bosses, but you're right the clock system there IS quite annoying. I get your suggestion about the skill points, but the problem isn't really with there being too little points, but a poorly designed skill tree.

You're also right about the stat points. I'll need to find a way to make this scale.

Again, thanks for playing it!

- Krin

PS: Fine, you're a HOTDOG! :D ...but not really!


Rated 4.5 / 5 stars

amazing game for such imaganation

you relly got a great game here man. this has deffently got to be one of the best flash-rpg's ive played in along time. i really hope that you continue the saga wth alot more parts :) (you did leave the end there on a clifhanger)

if i had to point out a bug that bothered me it would be not being able use alot of the abilitys later down the trees since i beat the game using the first in the cadigorys

anywbho great game that was both diffent and challanging