Score: 9
"A perfect example"
date: September 17, 2009
For my game design class, one of my classmates brought this game up as an example that we should review for a sound game. That's exactly what this is, too. This game has its fair shares of complexities for a flash game, but there's nothing that people shouldn't be able to get a hold over halfway through the first dungeon (when most of the enemies are hardly a threat to begin with as long as you pay attention).
When the class as a whole reviewed this, most of them were in favor of the interface, simplistic but entertaining battle system, and the near-addictive sense of 'improving the party' that the game seems to hold. The only complaint, as petty as it is, was inventory management which took up a considerable amount of time. Some also found problems with the nature of the game in itself but, as you can expect, these are more 'Halo is the best game EVARRR' type of gamers rather than the ones who would sit down to a game of Dungeons and Dragons, prepared to have a great time.
So, in conclusion, an excellent game that gets one of my higher reviews (I don't give out tens like candy, but this one was awfully close), and I'll keep playing through it to the end until somebody calls an intervention.