Armor Picross 2 by regulargabs



Author & File Information


Submitted: 12/05/2007 | 12:09PM EST

File Info: Game | 2.2 MB | Add Game to Favorites

Genre: Puzzles - Other

Current Score: 4.34 / 5.00

12,092 votes | 704,001 views

  • Daily 2nd Place Daily 2nd Place – 12/06/2007
  • Weekly 5th Place Weekly 5th Place – 12/12/2007

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Author Comments

Gabriel (gabs.tv) and Kenney (Kenney.nl) brings to you the sequel of the best nonogram puzzle game here on Newgrounds!
Keys: hold "X" or "SHIFT" to mark spaces with an X (to guide you).
If you didn't check Armor Picross 1 (it was released on early 2006), you may need to go to the INSTRUCTIONS to know how to play this game.
This was a project of over 3 months of development, it took a long time to make it, but it was totally worth it!
I hope you enjoy the game and support us by buying Armor Picross Pro!
P.S.: You may be asked to enlarge the SharedObjects space, please press "YES", it's because every puzzle can be saved so you can continue them later!
To save a puzzle (to finish it later) press QUIT >> SAVE AND QUIT

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The people have spoken

Average Score: 9.0 / 10

Score: 2
Ema7000

"does this really make sense?"

date: February 7, 2010

the answer to my question: "NO".

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Score: 9
Quexao

"incredibly addicting"

by: Quexao
date: February 6, 2010

i'm playing this every day!

but i believe that it would be more enjoyable if it had more colours

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Score: 8
Erinis

"Hey man this is a good game buuut."

by: Erinis
date: February 3, 2010

The instructions say that there will be a space after every number of squares but on the first pack the bear has a line that skips 3 spaces before it begins again >.< but still good game just have to figure it out again

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Score: 9
xs0ulLess

"Not for simple minded"

date: February 2, 2010

Agree with kaaphix ;)

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Score: 8
kaaphix

"Not just another mindless stream of clicking..."

date: February 1, 2010

I do like this game, because it actually requires some amount of thought instead of just clicking until something goes right. I find myself straying to games when I'm dead bored with uni work, and generally the games are even more tiresome than studying after 5 minutes. So yeah, this is a wonderful change.

The colour scheme did give me a touch of eye strain after half an hour.

I'm not a fan of the sudden jump in difficulty though. At first the learning curve was so shallow as to make me skip a number of the lower puzzles just to avoid repetitiveness, then part way through expert the game took a leap upwards and I was left cursing my laptop every 10 minutes.
Perhaps an increase in 'lives' as you move upwards would be good? Or the ability for users to select how many lives they want?

I also found it better to ignore the names, as the pictures held such little resemblance to the supposed subjects that it was more of a hindrance to pay attention to what I was meant to be making.
I get that it's pretty much impossible to make things look any more realistic when dealing with squares which basically equate to hideous over-pixelation though.

Overall? This is pretty damn awesome, but I think it could be improved.
Adjustments aside, a third instalment would be good anyway.

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