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Bomb Detonator


Date Submitted

11/27/2007 | 04:41PM EST

File Information

Game | 3.7 MB

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Current Score

3.88 / 5.00

5,238 votes | 77,023 views

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Submissions by Mo (mofunzone):

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Everyone Suitable For All Audiences
Bomb Detonator
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  • Daily 4th Place Daily 4th Place – 11/28/2007

Author Comments

Art by Ollie the magic hobo
Actionscripting by Mike
Sponsored by MoFunZone.com

You'll be wanting Flash 8 or 9 (Who doesn't have that yet?!)

Chase bombs to deactivate them before they detonate! It's a short fun mini-game, hope you enjoy it! You can play it with highscores on MoFunZone.com

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The people have spoken

Average Score: 7.1 / 10

Score: 9
WarpZone

"Great gameplay! Make it longer! Here's how:"

date: August 17, 2008

Here's how you take a quick mini-game like this one and turn it into a full-fledged Casual Game:

-Separate the gameplay into discreet stages. (Each stage should have vastly different backgrounds, and one slightly unique twist on gameplay, such as motorcycles instead of cars, or stationary buildings you have to drive around.)

-Make some kinda map screen so the player can replay old stages and unlock new stages.

-Keep a local "top score" for each stage, that represents the player's personal best.

-Add a level-up system that the player can use to "spend" points to improve the capabilities of his vehicle.

-Save these per-stage top scores (and other persistent player stats) to the user's hard drive as a saved game file.

Once you've implemented all of those features, you'll need to balance the game:

-Give the player a way to be a daredevil. That is, let him take on more challenges if he thinks he's powerful enough to get away with it. Let the player up the ante at any time, making the game harder but also increasing the potential rewards.

-In order to beat the last stage, the player will almost NEED to buy all the persistent powerups.

-Achieving the highest possible score in all the stages should give the player PLENTY of points to buy most of the powerups.

-You should be able to beat most of the earlier stages even if you have only minimal powerups.

-A high-level character should be able to replay the earlier stages and, because he's so strong now, be able to take on more challenges and therefore achieve a MUCH higher score than before.

And yes, I stole all of these ideas from GemCraft. :) It's a tower defense game, not a driving game, but it uses a lot of game design ideas that are just good sense for any casual game with quick, simple gameplay.

If you implement all of the ideas above, you'll end up with a long game with plenty of challenges all the way through, wherein the player has total control over his actions, but he gains a slight advantage after every stage, and over time he can be more and more of a daredevil, constantly improving on his previous best scores and learning new obscure tricks towards getting the best scores. And, yes, in this case the scores would actually mean something tangible then just competing with the 20 most hardcore players on the internets, it would be how you level-up over time. :)

You can get away with just a fraction of these things, of course. Just make the game end not when the player finally can't keep up with the escalation and runs out of time, but when the player finally beats the last stage. That alone makes the game more rewarding. "Can I beat the game" is just psychologically much more fun than "How long can I last?" That and some kinda persistent level-up system instead of an oldschool collectable powerup system. Those two things will lend any decent mini-game considerable replay value. You don't necessarily need to copy GemCraft, it's just that GemCraft did a lot of things really well.

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Score: 8
Mozex

"Cool!"

by: Mozex
date: July 19, 2008

Very cool game but it to short...

Grtzz

Mo7ex

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Score: 10
flashmaster11

"SWEEEEEEEEEEEEET!!!"

date: February 13, 2008

LOL! I love the music!!!

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Score: 10
getcha

"nice..."

by: getcha
date: December 11, 2007

..graphic, nice game, great sound.. well done

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Score: 10
Firestarter68

"kool game"

date: December 11, 2007

kool game man!!

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