Score: 2
"This game feels broken."
date: May 4, 2008
In short: Bad.
In long: It took me a few tries on getting past the first level, since the instructions don't tell you that down opens doors. Also, I thought the glowing green domes couldn't be walked past. But I guess that's my fault.
When using GIR, it felt painfully easier than Zim's parts. Also, Gir's small size allowed for spacial glitching. On the first GIR level, I wound up getting the final switch first, since I didn't notice that there was a door there and that I glitched through it. Also, when switching between characters, they lose their opacity for much longer than they should've. For one instance, Zim stayed completely translucent after I switched to GIR, even when playing as him.
And on the third(?) ZIM level, when the green laser was hitting the platform, I took damage even if I was standing on the platform, but not under the laser. It was impossible for me to pass that level, because I kept dieing on that part, waiting for the floating platform to get down, but for me to be glitched off of it back to the lasers.
It's nice that people are making games for this show, but this seems either heavily rushed or lazily done.