Phantom Mansion: Yellow by warm-chang



Author & File Information


Submitted: 11/21/2007 | 12:58PM EST

File Info: Game | 2.2 MB | Add Game to Favorites

Current Score: 3.66 / 5.00

1,368 votes | 47,447 views

  • Daily 2nd Place Daily 2nd Place – 11/22/2007

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Author Comments

...and so it continues, further and further Hector travels into the Phantom Mansion, and having retrieved the second mask, he faces his toughest set of challenges within the Yellow Tower. Hector has bested everything this foul place has thrown at him so far, but now he faces the additional peril of cursed floor...
Controls: Cursors move and SPACE pauses.

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The people have spoken

Average Score: 7.4 / 10

Score: 9
walrusgod

"Third part in the series is another winner!"

date: January 13, 2009

Great! This builds upon the second game, and the puzzles are starting to get even more difficult. In fact, the last couple of levels in this part of the Phantom Mansion are probably the most difficult I've encountered yet in the series!

The addition of cursed floors added another new dimension to the puzzles, and the game still feels fresh, even on the third part of the series. The only complaint I have is that in this installment there was a slight glitch where, if you push a box right in front of a moving zombie or skeleton, the monster will walk over the box, and sometimes the box will cease to function. I have not encountered this problem in the other installments in the series, however, and it's something that only really came up a handful of times while I was playing. Can't wait to play the next part!

9 - Highly recommended

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Score: 8
nightdragostea

"good"

date: May 30, 2008

Good but some puzzles was hard to solve

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Score: 8
MsgtBob

"Better still!"

date: February 11, 2008

Most of these were great. Loved the last one (before shrine)with only a few boxes, and lots of holes. That one is where I also found a glitch you should fix (if it can be done). The bridges can be used as shortcuts, from underneath. I've worked a little with RPG maker, and was always running into things that didn't work like I thought they should, so maybe this just happened to you?

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Score: 9
SoulBrother

"Getting better"

date: January 22, 2008

Very good, even better of the first two. I appreciate the difficulty and the new obstacles, such as the fiendish floor. Good graphics, too.

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Score: 4
Andropinus

"nothing new"

date: December 6, 2007

there are many games like this one and nothing really shone out and grabbed me. One big bug that made me give up in frustration involved skeletons and crates. Push a crate in front of a skelie and sometimes he will walk right through it and will push it on his return journey, which of course is the opposite way i intended it to be pushed. also the camera angle hides too many squares when a wall is close

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