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Credits & Info

Oct 9, 2007 | 10:45 PM EDT
  • Weekly Users' Choice October 17, 2007
  • Daily Feature October 11, 2007

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  • Portal
    Portal The insanely popular Half Life mod gets the Flash treatment.

Author Comments

* For all of the frustrated ones: there's a video walkthrough thread at We Create Stuff > Portal: TFV's forum, and some community help. Good luck :)

We started working on this project a couple of months ago, and now, it is finally done. Lately we've been working on this project none stop, acknowledging if we release it after the real Portal - we fail, and our test will be terminated ( ;). So yes, the last piece of code of this game was programed just a couple of minutes ago. Don't worry - those minutes were on bugs!

Portal: The Flash Version includes over 40 challenging, portals thinking levels, which features almost every feature the real game does, in 2d - energy balls, cubes, turrets and even the famous crusher from the trailer. The game also includes a console to mess around with after finishing the game, or just being frustrated by thinking with portals (Commands are posted in our forums)

Left mouse button - launch a portal.
A W D - movement
Q - launch a blue portal.
E - launch a yellow portal.
R - Close both portals.
F - pick up an object.
~ - open up console (enable through the options)
O - quick quality adjust.
Esc/P - pause game.

Version history:

The game really is heavy on levels 30 and up. We did our best to optimize it, but if you still have a low frame rate simply change your quality and effect settings.

If you find any bugs, please report.



Rated 1 / 5 stars

not that really cool :/


Rated 1 / 5 stars

ok, good game with a glitch

GREAT GAME!!!!!!!! but one problem i've had recently is that the game doesn't respond to my mac's wireless keyboard at all. Otherwise the game is good, decent processing speed, challenging and once again, just plain out fun.


Rated 1 / 5 stars


People find this review helpful!


Rated 1 / 5 stars

There's a glitvh in the game that makes you move right all the time.

People find this review helpful!


Rated 1 / 5 stars


Well, the ASW keys worked alright but the momentum physics in the game causes the player to dash at the slightest tap of the key which caused quite a few deaths (and a lot of frustration on my part). Easy puzzles for the most part and they would have been easier had my toon not had the suicidal urge to dash for the nearest red plasma barrier when I even looked at the D key funny. Overall it's not bad but the movement physics basically makes it unplayable.