Score: 10
"((VOTED5))"
date: May 13, 2008
This game was one of the most addicting games I have played in a while. The idea was pretty simple yet very original. There really wasn't much variety to offer here when talking about different modes and game types you can play, but I found myself very satisfied with the one I had. Also the highscore board really saved this game, it wouldn't be nearly as good without it.
The one thing I would suggest is instead of just having your points gradually go up, you would get more points as you get longer combos. Say the first time you lock in you blocks you will get 100 points, lock it in again 200 points, again 300 points, then you miss it and get 0 points, then you lock it in and get 100 points. Hopefully you understand the pattern I'm getting at there. I think doing that would make more sense then what you have now. A mix of the two could also work.
And as I say with pretty much every game that doesn't have one, it needs a level system. I don't want to just play a 1 minute game then close out. I want to progress through the game and see it get harder and harder. Say at the beggining levels you only need to stack 10 times and the bar moves slow. Once at the higher level you might need to stack 50 times and the bar moves significantly faster.
All and all, like I said in the beggining it was one of the most fun and addicting games I've played in a while. Put in the suggestions I gave and it will be even better.