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Credits & Info

May 21, 2007 | 8:44 AM EDT
  • Daily 3rd Place May 22, 2007

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Author Comments

A few people have been getting confused, but the afterburner only works when the yellow bar is charged, and it drops to zero if you shoot or get shot (to avoid ruining the 4th point in the list below)
Also, if you want to start in a destroyer, press 'End' to self-destruct in your fighter.

Okay, so the initial game concept was basically like this:

- Huge space battles (with several distinct forces)
- Intelligent AI
- Allied ships
- Giving the player no significant advantage other than their playing skill

As far as we’re concerned we accomplished all of that, and in doing so we’ve made something that feels quite unique to play. Now we’re just hoping that you folks agree =]

And to any webhosts who read this, you are all welcome to host this game on your sites, so long as you dont attempt to claim ownership of the game or change it in any way, and you make sure that you display it correctly x.x (500x500).



Rated 3.5 / 5 stars


... flying a destroyer means: you are the SHIT!

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Rated 4.5 / 5 stars


Extremely good, but it would be better if all the sides had the same number of forces, cus once i had 7 fighters and they had 1 testudon, 7 destroyers and 45 fighters =(

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Rated 4.5 / 5 stars


but i gotta agree with milebasta and vicktius on both things they said =/ another nice feature would be pickups but thats me =P

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Rated 4 / 5 stars


i love playing this game but it can be better

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Rated 2.5 / 5 stars

cool game

great idea and mechanics of the game but if the screen captured more space and action it would be a awesome game, but since i cant see much space around my ship it was frustrating. for example if i chase an enemy ship and it goes somewhere out of my view i just loose him. if you ever make a sequel it would be nice to have more view