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Azul Baronis

rated 4.24 / 5 stars
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Action - Shooter - Multidirectional

Credits & Info

May 21, 2007 | 8:44 AM EDT

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Author Comments

A few people have been getting confused, but the afterburner only works when the yellow bar is charged, and it drops to zero if you shoot or get shot (to avoid ruining the 4th point in the list below)
Also, if you want to start in a destroyer, press 'End' to self-destruct in your fighter.

Okay, so the initial game concept was basically like this:

- Huge space battles (with several distinct forces)
- Intelligent AI
- Allied ships
- Giving the player no significant advantage other than their playing skill

As far as we’re concerned we accomplished all of that, and in doing so we’ve made something that feels quite unique to play. Now we’re just hoping that you folks agree =]

And to any webhosts who read this, you are all welcome to host this game on your sites, so long as you dont attempt to claim ownership of the game or change it in any way, and you make sure that you display it correctly x.x (500x500).



Rated 2.5 / 5 stars

: /

I like this game's action and all, but I took off quite a few points due to the fact that victory is determined generally by your fleet composition, which is too random. I think the fleet you get should be on par with the enemy or at least let us decide the composition of our fleets.

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Rated 4 / 5 stars

Great game but...

it could definately use some sort of ship development and fleet management system. But the game was great! Love the huge chaotic battles.

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Rated 5 / 5 stars


this game is epic so is the music

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Rated 3.5 / 5 stars

1 flaws 2 missing features

control system is a little tricky i would have preffered an optional mouse control system

needed a save system BADLY having to do it all again after 1 failure is psychotically infuriating and means few people will play the whole game

upgrades for the ships like different weapons or just speed and firepower improvements

overall it's good and very fun but very little motivation to keep playing after you have to do it all over again the 3rd time

please make a sequel and improve on it vastly

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Rated 5 / 5 stars

One Fighter, One God

Personally, I like the fighters. Fast, and easy to maneuver. Once I 11 kills with ONE fighter, getting me MEGA-DEATH! Another time, it was only me with a fighter against a almost-full health Destroyer. Who won? Me! With 2 shield left too. Great game. Add more ships, like a Terra Cruiser, that has 4 plasma guns with a slow regenerating shield. Or a Hunter that lays mines in space. Or a Repair-Bot that can help recover shields of near-by allies but cannot recover itself. Just some suggestions!

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